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Everything posted by Khaled
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Hello - haven't been around for almost a year Anyway i used to map a year ago but i stopped and my latest work was on a map called mp_dr_castle although i suck at mapping u judge The map is finished but got some glitches didn't have the time ... So i give you all the Source of the whole map but the script.gsc file is missing don't know where it is although i finished all the scripts http://www.mediafire.com/download/3e733a2zb31t957/Source--castle.rar if any file is missing tell me so i update the link You can download the map and play it with all the traps working fine Here http://www.mediafire.com/download/0k2w0t5t7w2czl0/mp_dr_castle.rar Ingame pictures
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Hey I see what ur saying just wanna say I no fan for fnrp I just put fnrp logo cause I used to play on they're server a while ago but didn't released the map cause I left the whole mapping thing it got boring and now I'm back just for the new radiant :)
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This map is 1 year old and i didn't change anything ... I don't care what between you and fnrp site ... take the source file delete the fnrp logo
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o.0 It look like a zombie map .. o.0
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Hey everyone Map name = castle , because the activator live inside the castle :dumb: There's 10 traps And map size is medium i think /idk :motherofgod: 1 secret Screenshots
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My second map :( .. Don't ask me about the first one :unsure: i don't want to talk about it ,because it's a shitty map :rage:
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Give me your opinion :mellow:
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fuck, i did not see that o.0 P.S. I changed the website
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@Staab I can make that :dumb: But this is better :troll: I took it from google
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should i add anything to the map ? cause i finished the map, but i think there's something missing :# :mellow:
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CoD WaW , there's lots of people there and even a large community for zombie mapping . And not everyone could join a gaming company because he knows how to make a detailed map
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Why the traps are all the same .. and there's some glitches that lead you out of the map and when you jump on the buildings you'll go inside them ,
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Hello , I have couple of questions 1- Dose iprintlnbold let all players see the message . and is [self iprintlnbold] only for the player that hit the trigger ? And dose [self iprintlnbold] even work ? 2- i have a script but not sure if it dose work or not . i mean the trap works fine but i don't know about the xp so if the activator activate the trap dose it give him 20 xp ? and same as teleport , when the player gets teleport is he gonna get xp .. ? and i mean xp no cheating or anything just give him xp if he finished the secret way or anything .. :) Script I tried it on free run didn't work i don't know if it should work online Sorry but this is the last :# Just need an end room script ;# I mean jump room knife sniper or at least give me your own end room script and i'll figured out my self Thanks :# :)
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Its not about finding the secret , you have to finish the secret and its pretty hard in my map to finish the secret and i would give him 40 xp instead of giving him a weapon ** and i may change it and give him a weapon :# Anyway Thanks ;)
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Great ;) But is there any explanation !! for the teleport trigger ? Teleport2() { trig = getEnt ("trig_teleport2", "targetname"); target = getEnt ("target2", "targetname"); for(;;) { trig waittill ("trigger", player); player braxi\_rank::giveRankXP( "", 100); player SetOrigin(target.origin); player SetPlayerAngles( target.angles ); player iPrintLnBold ("^3 You've finished the secret way^9 !!"); } } So player braxi\_rank::giveRankXP( "", 100); should do the job it doesn't need to put any trigger to AddTrigsTolist() Right !! ? And thanks to all who helped me :)
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So now all good ? So far i don't understand where should i put the teleport trigger
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I'm getting confused so i can't put teleport trigger in addtriggerstolist only triggers for the activator o.0 ...
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maps\mp\_load::main(); game["allies"] = "marines"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert"; I had this already in my gsc. but i forgot to put it in the thread anyway i deleted player braxi\_rank::giveRankXP( "", 100); Now when free run ends and and lets say my friend joined the server and 2nd round started . it should work fine right ? And could i change the xp ? or its only on the mod file ? main() { maps\mp\_load::main(); game["allies"] = "marines"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert"; thread AddTrigsToList(); thread www1(); thread Teleport2(); } addTriggerToList( name ) { if( !isDefined( level.trapTriggers ) ) level.trapTriggers = []; level.trapTriggers[level.trapTriggers.size] = getEnt( name, "targetname" ); } AddTrigsToList() { addTriggerToList("trigger1"); addTriggerToList("trig_teleport2"); } www1() { trig = getEnt ("trig1", "targetname"); bla = getEnt ("rotate", "targetname"); trig waittill("trigger",player); trig delete(); while(1) { bla rotateyaw (360, 4); wait 1; bla rotateyaw (360, 4); } } Teleport2() { trig = getEnt ("trig_teleport2", "targetname"); target = getEnt ("target2", "targetname"); for(;;) { trig waittill ("trigger", player); player SetOrigin(target.origin); player SetPlayerAngles( target.angles ); iprintlnbold ("^3 You've finished the secert way^9 !!"); } }
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So this should work main() { thread AddTrigsToList(); thread www1(); thread Teleport2(); } addTriggerToList( name ) { if( !isDefined( level.trapTriggers ) ) level.trapTriggers = []; level.trapTriggers[level.trapTriggers.size] = getEnt( name, "targetname" ); } AddTrigsToList() { addTriggerToList("trigger1"); addTriggerToList("trig_teleport2"); } www1() { trig = getEnt ("trigger1", "targetname"); trig = getEnt ("trig1", "targetname"); bla = getEnt ("rotate", "targetname"); trig waittill("trigger",player); trig delete(); player braxi\_rank::giveRankXP( "", 20); while(1) { bla rotateyaw (360, 4); wait 1; bla rotateyaw (360, 4); } } Teleport2() { trig = getEnt ("trig_teleport2", "targetname"); target = getEnt ("target2", "targetname"); for(;;) { trig waittill ("trigger", player); player braxi\_rank::giveRankXP( "", 100); player SetOrigin(target.origin); player SetPlayerAngles( target.angles ); iprintlnbold ("^3 You've finished the secert way^9 !!"); } } :# and dose not work on free round :?