poseidon2399

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About poseidon2399

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  1. It seems like everyones attitude on this community is offensive, insulting and highly sarkastic. I request the topic deleted or locked and my account erased. There is nothing to do here but waste my time. Greetings.
  2. I try to be anything but hostile. You are correct about the criticism part I must say. I would really bet there are no bugs because of the simplicity of the map. Sorry about the name but i will just name all of my maps like this without the name having any relation to the map, its just personal. I just see too much hate.. After my first map everyone has been telling me that details dont matter in deathrun so i made this to test people's opinion ( ordinary people not mappers ). I also have noticed people being jealus of each other maps on cod4 community which is bad since we should all help each other.
  3. yes jwolfes finaly someone who isnt here just to hate. For the first thing arent there the sniper, the bounces with the man and the letters old/original above the rooms? in the tips i dont say dont trickshot. i say dont stay there till the end of the day like some people do while others wait to join a room. Jesus christ guys its as if i didnt say dont hate -_- My attitude is not bad, its simple. I was bored. I had no internet for 2 days. I made this map. I released it. Like it or not. If you dont like it then just keep it going with your life jeeez. Whats wrong with all of you here! I thought its totaly straightforward and understandable by "7 year olds". learn to appriciate other peoples work anyway..
  4. because i can -_- deal with it.
  5. caspa did you even see it for yourself? Cuz you seem to be the one whos bored here.. not properly tested doesnt mean its full of bugs. its carefully tested localy.
  6. The map is really well tested with 1 player but just never tested with more. There are no serious bugs as it seems and i think there wont be any because i trust myself as a scripter. Its just a warning in case there is one. sorry i forgot to post a pic my bad! Pics there: http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-poseidon-2
  7. Hey guys, i was bored and made this map last week. its called mp_dr_poseidon_2. Dont hate too much its only made in 20 hours. Hope you like it anyway. Dont forget to point out any bugs you find, i never tested this map on real conditions. direct link: here pics: http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-poseidon-2
  8. http://postimg.org/image/69nt85rhr/ ?
  9. Is that any better? http://postimg.org/image/h5vf24ooj/
  10. thats what im talking about. its a 2007 game and it still gives so much less fps than newer games that have much higher graphics quality. The Fx on this game are terribly optimised and suck tons of fps. The models are bad looking and still suck much fps. Like seriously if i put 3-4 more trees people gonna have 100fps and complain. I dont think im so good that i can make better worldspawn settings than the cod4 developers nor anyone is that good except for the creators themselfs. From my experience these traps are time consuming for no reason. no ones gonna apreciatte that extra work, its just gonna pass by peoples minds. And the traps are actually not bad and i dont know what u guys are talking about the traps so much since there is no video showing them off. No traps are activated on the screenshots. I feel like if i try and play the map you just posted ill get 30fps on full settings with my intel hd 530, but if im wrong this map is incredibly well made. Yes the shadows dont seem legit since there is no sun, your right here. and the orange lighting is pretty bad, needs plenty of work to look more natural ( more yellow i think would be good ). I just try not to repeat the mistakes that help my previous map and made it take 9 months. This one is gonna be done in 2 weeks. The textures of the traps are out of place for a reason. I want to let people know that there is a trap there. but yes i feel its bad too, so if u guys really think the texture should suit the rest of the map let me know. I didn't do any portaling on this map nor the other. i just split the parts with skybox which seems to have a very possitive effect on the fps. if you think that portaling would make things even better let me know and if u can provide a link that explains what it is and how to do it cuz i have no idea.. and im not lazy, i actually cant come up with any good idea thats what Kris does the most. Ideas is mostly his part, im not so creative. *and i read somewhere that the electricity lines are not legit. well then how would the street lights be on without electricity. But its my fault. no one would even think about electricity or even see the lines at all so that was just a waste of time too. Thanks for the reply.
  11. as for the outside i did it not so detailed but tried to as long as the fps is more than 125. my previous map was pretty detailed but no one liked it because "it has low fps". sorry but there is no possible way to add details on a map without affecting fps on this game engine since it sucks a bit. The water is a patch and pretty stretched at the point that it looks the most possible ratural. i really tried a lot of stretches until i came up with this one. The texture difference doesnt seem to annoy people so much since they like maps with 100x worse texturing so i try to copy them to make a map that people like. The traps are not so unique because there are hundreds of maps out there that use all the possible combination of traps making it impossible to make something actually unique. As for the lighting complain to CoD4 creators cuz this is the stock worldspawn settings for this skybox i didnt make anything on that. In my experience from the last mapi assure you that no one is going to pay attention on the electicity lines or any other details because they simply want to just run the map. thats why all details are minimal. Thanks for the detailed feedback.
  12. *The map is being made by me & Kris We've set the release date to 30/11/2015 so at that point you should be able to observe it better (and the traps too).
  13. i dont have any materials on my csv pff really weird :P
  14. okay thanks for reporting that i ll do my bests to make it ideal for every server :) edit: can it be high resolution images? there are some zombie xmodels that use high res images :P or is it just about the number of images ( i use 23 with 8.41mb size ) Also i use many many fx i dont know if that makes any difference on that
  15. 2 of the menus already use dvars but there are 4 other older ones that i made at the begin of the project and forgot to make them as dvars too. About the images what you mean, whats that 1k? and can that cause errors? And are we ok with 2 menufiles?