poseidon2399

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Everything posted by poseidon2399

  1. Hey guys, i was bored and made this map last week. its called mp_dr_poseidon_2. Dont hate too much its only made in 20 hours. Hope you like it anyway. Dont forget to point out any bugs you find, i never tested this map on real conditions. direct link: here pics: http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-poseidon-2
  2. It seems like everyones attitude on this community is offensive, insulting and highly sarkastic. I request the topic deleted or locked and my account erased. There is nothing to do here but waste my time. Greetings.
  3. I try to be anything but hostile. You are correct about the criticism part I must say. I would really bet there are no bugs because of the simplicity of the map. Sorry about the name but i will just name all of my maps like this without the name having any relation to the map, its just personal. I just see too much hate.. After my first map everyone has been telling me that details dont matter in deathrun so i made this to test people's opinion ( ordinary people not mappers ). I also have noticed people being jealus of each other maps on cod4 community which is bad since we should all help each other.
  4. yes jwolfes finaly someone who isnt here just to hate. For the first thing arent there the sniper, the bounces with the man and the letters old/original above the rooms? in the tips i dont say dont trickshot. i say dont stay there till the end of the day like some people do while others wait to join a room. Jesus christ guys its as if i didnt say dont hate -_- My attitude is not bad, its simple. I was bored. I had no internet for 2 days. I made this map. I released it. Like it or not. If you dont like it then just keep it going with your life jeeez. Whats wrong with all of you here! I thought its totaly straightforward and understandable by "7 year olds". learn to appriciate other peoples work anyway..
  5. because i can -_- deal with it.
  6. caspa did you even see it for yourself? Cuz you seem to be the one whos bored here.. not properly tested doesnt mean its full of bugs. its carefully tested localy.
  7. The map is really well tested with 1 player but just never tested with more. There are no serious bugs as it seems and i think there wont be any because i trust myself as a scripter. Its just a warning in case there is one. sorry i forgot to post a pic my bad! Pics there: http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-poseidon-2
  8. http://postimg.org/image/69nt85rhr/ ?
  9. Is that any better? http://postimg.org/image/h5vf24ooj/
  10. thats what im talking about. its a 2007 game and it still gives so much less fps than newer games that have much higher graphics quality. The Fx on this game are terribly optimised and suck tons of fps. The models are bad looking and still suck much fps. Like seriously if i put 3-4 more trees people gonna have 100fps and complain. I dont think im so good that i can make better worldspawn settings than the cod4 developers nor anyone is that good except for the creators themselfs. From my experience these traps are time consuming for no reason. no ones gonna apreciatte that extra work, its just gonna pass by peoples minds. And the traps are actually not bad and i dont know what u guys are talking about the traps so much since there is no video showing them off. No traps are activated on the screenshots. I feel like if i try and play the map you just posted ill get 30fps on full settings with my intel hd 530, but if im wrong this map is incredibly well made. Yes the shadows dont seem legit since there is no sun, your right here. and the orange lighting is pretty bad, needs plenty of work to look more natural ( more yellow i think would be good ). I just try not to repeat the mistakes that help my previous map and made it take 9 months. This one is gonna be done in 2 weeks. The textures of the traps are out of place for a reason. I want to let people know that there is a trap there. but yes i feel its bad too, so if u guys really think the texture should suit the rest of the map let me know. I didn't do any portaling on this map nor the other. i just split the parts with skybox which seems to have a very possitive effect on the fps. if you think that portaling would make things even better let me know and if u can provide a link that explains what it is and how to do it cuz i have no idea.. and im not lazy, i actually cant come up with any good idea thats what Kris does the most. Ideas is mostly his part, im not so creative. *and i read somewhere that the electricity lines are not legit. well then how would the street lights be on without electricity. But its my fault. no one would even think about electricity or even see the lines at all so that was just a waste of time too. Thanks for the reply.
  11. as for the outside i did it not so detailed but tried to as long as the fps is more than 125. my previous map was pretty detailed but no one liked it because "it has low fps". sorry but there is no possible way to add details on a map without affecting fps on this game engine since it sucks a bit. The water is a patch and pretty stretched at the point that it looks the most possible ratural. i really tried a lot of stretches until i came up with this one. The texture difference doesnt seem to annoy people so much since they like maps with 100x worse texturing so i try to copy them to make a map that people like. The traps are not so unique because there are hundreds of maps out there that use all the possible combination of traps making it impossible to make something actually unique. As for the lighting complain to CoD4 creators cuz this is the stock worldspawn settings for this skybox i didnt make anything on that. In my experience from the last mapi assure you that no one is going to pay attention on the electicity lines or any other details because they simply want to just run the map. thats why all details are minimal. Thanks for the detailed feedback.
  12. *The map is being made by me & Kris We've set the release date to 30/11/2015 so at that point you should be able to observe it better (and the traps too).
  13. i dont have any materials on my csv pff really weird :P
  14. okay thanks for reporting that i ll do my bests to make it ideal for every server :) edit: can it be high resolution images? there are some zombie xmodels that use high res images :P or is it just about the number of images ( i use 23 with 8.41mb size ) Also i use many many fx i dont know if that makes any difference on that
  15. 2 of the menus already use dvars but there are 4 other older ones that i made at the begin of the project and forgot to make them as dvars too. About the images what you mean, whats that 1k? and can that cause errors? And are we ok with 2 menufiles?
  16. its most likely because you use too many menus on your mod. anyway tell me if you want a special version ;)
  17. about the menus heh ik i use a lot, about the images no brother i use like 10 max its not much. Does it crash in your mod? The map is already used by other servers so i think creating a special version for you guys is kinda a bad idea, it will cause conficts of downloads. Maybe i can do something on the next version *the winter version* i can surely decrease the ammount of menufiles by 3 and images by 2 or 3 if it makes the trick Edit: Jamayka just told me i can name it something else like mp_dr_poseidon_raid. Tell me if you really want the map because it ll be some pretty much work to reduce the images and menus. Also tell me the exact number of images and menus i should reduce if you can.
  18. My target was to make it hard to get bored of it, i tried to use as many random stuff i could
  19. crap thats a very detailed feedback ahahha. About the knife room its not a prefab and i tried my bests not to use prefabs or stock models, for example the torches are made by me on maya as well as other stuff. About the bugs i tried a lot to fight them i was testing for at least a month with other people so thats the best i could do. Its really hard to not have bugs in 3700 lines script pff. No the big brush doesnt affect the size a lot only some bytes. The lighting was a pain in the ass because of the thing that when someone joins sniper, weapon, grenade or dog the wall becomes glass so the others that are inside the end room can see others fighting on those rooms. i left a unit of distance between glass and wall cuz it bugs everything if you dont. that allows the light to pass through. I dont know where i ve done mistakes in english but yes its not my native language so there must be. about the weapons on the secret #0, they are there so you can take them to enter the other secrets i just didnt find a way to make them have like 1-2 bullets. about the transparent grass i dont know what you are talking about :P Yes too much work on FX. Time for secrets is measured and leads you to the spot that you would have done if you didnt go to the secret so its not skipping map. Its the faired i could do. The script is not really editable if raid tries to decompile the .ff but if they want they can request an editable version on my skype. They ll see that in the gsc when they decompile the map anyway. Dog room was kind of a rush yes but if you clibmed on the barrell thats something that makes it more interesting :P The elevators were the worst thing i ever had to deal with. They were very very hard and buggy, i did my best to unbug them tho so you cant fall and stuff. The only way is running to the door while its closing or opening which is something i really couldnt do anything for. Traps was something i had almost no inspiration pff but tried my bests to make them not predictable by jumpers and not so deadly to ruin the game. Yes the wires were really hard that took me like 3 days. i was looking at the sky and feeling that something was missing so i added those. As you saw by your self i did my bests to reduce the size. there are like 9 songs in there and plenty of custom textures and small sounds so expect it to be big. i hope you saw the sparcles in the strategy room in the electro station xd no one will see them nvm. About the acti side bugs.. thats what hapens when you are a jumper and try to do acti stuff :P . It all works fine if you are an activator. The info for the secrets are given because i told people there are secrets and they didnt find one of them in a month of testing on my server. The bounce room is kind of pro for 190 speed that you propably tried to do. I barrelly can do it. But with 200+ its totaly possible and pretty easy on 210. Strategy sniper.. My prediction is that people will just bitching arround that they came first and someone else came to steal his their kill since this room is opened for more than one person due to its size. you can easily close it from my script tho i kept both scripts so you can decide if u like it or not. I m glad you like the map and more glad that someone actually paid attention to the details cuz noone did till now. In the info on the spawn it sais: "Did you guessed what my next map will be like?" The mirrors edge logo tells a lot about it ;)
  20. I know but it was my first plug and supposed to be exclusive :(
  21. FUCKING SHIT THIS PLUGIN IS MADE BY ME AND SOMEBODY FUCKER PUBLISHED IT . ITS MINEEEEE. ZEUS ILL FUCKING KILL YOU OR ISONIC OR WHATEVER .fucking prick My xfire is poseidon2399 and all the info at the top of the plugin is me and yehthe plugin is accidently pasted by someone and that fuckinh shit iSonic published it.