Lossy

Death Run server update topic

163 posts in this topic

sexy

You get your weapon couple seconds into the round so people can't hurt the activator

Why dont ya just set the ammo to 0 and after like 1 - 2 seconds you can give them their old ammo amount back :p i think that'd be better but whatever ;o

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[C] - Made vip trail fx a bit smaller(might help some fps problems with wooden pcs)

HEHEHEHEHEHEHEHE. Anyways, thank you lossy!<3 Good work man. (still noob though)

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sexy

You get your weapon couple seconds into the round so people can't hurt the activator

Why dont ya just set the ammo to 0 and after like 1 - 2 seconds you can give them their old ammo amount back :p i think that'd be better but whatever ;o

Because it's the same thing, it's quicker to use cod4 functions of disableweapon() and enableweapon() than taking their gun ammo and then giving it back, specially for the knife and tomahawk :P

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Sentrex im not going to apply, if you know im a FNRP Member.

 

I hope you realize that here at raid that doesnt matter. We're not a clan so we honestly don't care what you put on your name or who you're affiliated with as long as you can admin properly. It's ultimately up to your clan leader.

 

 

Either way you're welcome to play at our servers and enjoy yourself.

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I hope you realize that here at raid that doesnt matter. We're not a clan so we honestly don't care what you put on your name or who you're affiliated with as long as you can admin properly. It's ultimately up to your clan leader.

 

 

Either way you're welcome to play at our servers and enjoy yourself.

Okay. Thanks for the info.

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Small update:

If there are less than 5 jumpers these changes do not take effect.

If there are 5-14 jumpers a player can only be activator twice.

If there are 15+ jumpers a player can only be activator once.

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QueNNch, on 02 May 2014 - 4:22 PM, said:

This is why guys are the best ones out there.

Rough draft of the script xD

BmqvUx8CYAAB5h_.jpg

I was bored in my programming class so I decided to try and do something xD

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Small update:

If there are less than 5 jumpers these changes do not take effect.

If there are 5-14 jumpers a player can only be activator twice.

If there are 15+ jumpers a player can only be activator once.

 

Thank you! Random activator picking was done wrong in DR for a long time.

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Back then poyser had this (/ copied). multiple activators.

 

Anyways, nice! I like it :D

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Added new skins made by @Xenon

 

Here one :)

 

129758183-4.jpg129758181-4.jpg129757335-4.jpg

pls don't try to create gold-like textures without modifying the env mapping thingys in assman... i don't want to play with shiny banana guns :dumb:

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Nice updates ;)

Darmuh, very nice job on the activator system, it seems to work flawlessly.

Also nice new skins Xenon! they look pretty cool.

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pls don't try to create gold-like textures without modifying the env mapping thingys in assman... i don't want to play with shiny banana guns :dumb:

 

"Shiny banana guns" :xd:

 

BTW about the skins I really like changes, and I'd love to play on shiny weapons now :3

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Turn specular on, not all maps has reflection probes so it won't have any shininess or everything will be red. :(

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