Darmuh

[W.I.P] The Map being made on Twitch

60 posts in this topic

Don't listen to gabe, you're probably right. I need to go have a look at the ufo script again because the way I stop the fx would make it unable to play a second time around.

Could you just do ufofx hide(); and then show(); at the start so it's not deleted forever? I haven't looked at the script so this may be a ridiculous suggestion :/

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You can, instead of doing PlayFX(.... You can do SpawnFX(....

This allows hide and show to work I believe

effect = SpawnFX( level.fxname, fx.origin );

TriggerFX( effect );  //starts

wait 10;

effect hide();

wait 10;

effect show(); //etc, edit for how you want it

Something along the lines of that should work

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my bad you can call it on any entity not just a script model :p

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is that the fx from dr 1.3? :troll:

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it looks a little like it but th only thing is there doesnt look like a distortion as there was in the 1.3 FX.. :p

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is that the fx from dr 1.3? :troll:

Yes. Edited it a bit to suit my needs.

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Nice work darmuh, gameplay of it is unique and looks good ! :) nice youtube videos of speed streaming, something new.. Can't wait until it's done. As for the name i like mp_dr_twitch as you originally suggested - phelix.

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Map is basically done, may do some updates with it though ;)

Watch the trailer here:

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