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Shield

Problems with Textures

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You imported and used texture in your map which are not a power of 2 aka 512x512 or 1024x1024. You can solve this by resize the original image(which you used to make the texture in the assets manager) to a 256x256, 512x512 or a 1024x1024 resolution and reimport it with asset manager.

 

https://gyazo.com/62fe50d91c5ffaff7bc386bf2406379d

^Set that box always to tile both when importing custom textures, if it gives an error and you cant compile your texture then your image isnt a power of 2 image.

 

-Speedex

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