Sign in to follow this  
Followers 0
Michael

The history of Cod4 Deathrun?

40 posts in this topic

Okay, so I want to start by saying, I was around for the ending of Deathrun 1.1, leading into 1.2. So I do not have a large track record with deathrun. So I have some questions regarding its history that I hope some people that have been around can answer. I am also planning to make a full guide to deathrun video, so this would be helpful to include.

 

When did the very first version of Deathrun come out?

Where did Cod4 Deathrun originate from? (I'm guessing from the Original Counter Strike?)

How many Deathrun Releases have there been? (12?)

What people have been the biggest impact on the Deathrun Mod overall? To help better it into what it is now?

 

Thank you very much for taking the time to answer these! Any other things you wish to include about its history, PLEASE do!!

1

Share this post


Link to post
Share on other sites

I managed to find a post regarding BraXi and how he thought of deathrun along with the creation process on an archive of braxi.org

 

I'm not sure he'd like me to post it here, but it is deathrun history to an extent 

 

Now this is a story all about how

BraXi's life got flipped upside down

And I'd like to take a minute so just sit right there

I'll tell you how BraXi made deathrun because of a dare

 

In @@West Poland born and raised

On the computer is where he spent most of his days

Scripting and making sure his CPU was all cool

Likely studying linux at his school

When a couple of nubs up to no good

Started making trouble in his neighborhood 

He asked them to knock it off

They agreed if he made a mod that didn't make others scoff

He hanged out with them and his mom got scared

She said, "You best stop being with that @@Bear "

 

He begged and pleaded with her day after day

But she sent Bear away

She gave him a kiss and asked why he pretended to be a girl

He said that, " @@iMtroll " with a twirl of his hair

 

First mod scripting, yo this is bad

Hoping that deathrun doesn't become a fad 

Is this something people will actually like?

As long as he keeps pretending to be a girl, then it might be alright

 

But wait he heard there's ddos'ers, hackers, and all that

Is this worth it for someone that's a coding @@Cat 

He doesn't think so

He'll see when he gets there

In the end he doesn't really care

4

Share this post


Link to post
Share on other sites

I managed to find a post regarding BraXi and how he thought of deathrun along with the creation process on an archive of braxi.org

 

I'm not sure he'd like me to post it here, but it is deathrun history to an extent 

 

Now this is a story all about how

BraXi's life got flipped upside down

And I'd like to take a minute so just sit right there

I'll tell you how BraXi made deathrun because of a dare

 

In @@West Poland born and raised

On the computer is where he spent most of his days

Scripting and making sure his CPU was all cool

Likely studying linux at his school

When a couple of nubs up to no good

Started making trouble in his neighborhood 

He asked them to knock it off

They agreed if he made a mod that didn't make others scoff

He hanged out with them and his mom got scared

She said, "You best stop being with that @@Bear "

 

He begged and pleaded with her day after day

But she sent Bear away

She gave him a kiss and asked why he pretended to be a girl

He said that, " @@iMtroll " with a twirl of his hair

 

First mod scripting, yo this is bad

Hoping that deathrun doesn't become a fad 

Is this something people will actually like?

As long as he keeps pretending to be a girl, then it might be alright

 

But wait he heard there's ddos'ers, hackers, and all that

Is this worth it for someone that's a coding @@Cat 

He doesn't think so

He'll see when he gets there

In the end he doesn't really care

That was quite interesting nonetheless, but is someone able to address the questions above? If I do include it in a video, I would be glad to credit you. Thank you!

 

*EDIT* Anti, I bet you would know the history, I have seen you around since Rv

0

Share this post


Link to post
Share on other sites

Wasn't deathrun a competition to make a mod between braxi and some other people but braxi kept making it?

0

Share this post


Link to post
Share on other sites

That was quite interesting nonetheless, but is someone able to address the questions above? If I do include it in a video, I would be glad to credit you. Thank you!

 

*EDIT* Anti, I bet you would know the history, I have seen you around since Rv

I know some info but not sure..anyway

1) very first version of dr came out in 2011, dunno the month

2) yes, influence was from counter strike's deathrun

3) 1.1 and 1.2 were official releases and since 1.3 they are non-official

4) biggest impact...ummm.. I believe BraXi, Lossy, Darmuh, IceOpsNinja for their job in creating plug-ins and other tech stuff + some famous mappers like Wingzor, Mr X, PetX, Col!ar, fearz, rednose...etc

2

Share this post


Link to post
Share on other sites

Braxi's deathrun mod was around 2011 I believe (at least that's when I first started playing).

 

A lot of members of iNext went into mapping for his mod, allowing better maps. Braxi's features made his mod better than others at the time.

 

(lossy was banned from braxis mod cause he is a cunt. Something something EHD?)

 

Biggest impact are people who make tutorials, and people who try new things.

 

Now off I go back to shit posting.

3

Share this post


Link to post
Share on other sites

(lossy was banned from braxis mod cause he is a cunt. Something something EHD?)

naww EHD just happen to make their own dr mod or some shit and i was in that clan thing... was around early 2010 anyway

 

 

 

addBan( "1f0b98f7", "for trying to hack server, dumb" ); // X LoSs X

 

got banned for my stupidity...damn almost 6 years ago. good times :)

0

Share this post


Link to post
Share on other sites

Braxi's deathrun mod was around 2011 I believe (at least that's when I first started playing).

 

A lot of members of iNext went into mapping for his mod, allowing better maps. Braxi's features made his mod better than others at the time.

 

(lossy was banned from braxis mod cause he is a cunt. Something something EHD?)

 

Biggest impact are people who make tutorials, and people who try new things.

 

Now off I go back to shit posting.

Thank you! I am mentioning you in the guide, how do you pronounce your username? Fears or Fear Z? Probably a dumb question :P

0

Share this post


Link to post
Share on other sites

naww EHD just happen to make their own dr mod or some shit and i was in that clan thing... was around early 2010 anyway

 

yeah man i played their deathrun before running into the iNext server, theirs was pretty fun

Thank you! I am mentioning you in the guide, how do you pronounce your username? Fears or Fear Z? Probably a dumb question :P

with a Z. You're best trying to get hold of braxi, if you want to know anything else just ask i will try to remember. I don't play deathrun now though so can't comment on current deathrun. 

1

Share this post


Link to post
Share on other sites

Deathrun started as a test bed of my "clean gametype" project that aimed at getting rid of all the stock scripts provided by cod4mp (_globallogic, _weapons, _hardpoints, etc..) to get rid of the bloat which i wouldnt need in other mods, at that time it was the upcomming reign of the undead 2 which at early stage was desired to be a cooperative campaign mod (there's just one video of "campaign" where players had to complete objectives to progress map and a few shitty screenshots taken on my wooden pc). The work has started somewhere in january of 2011 or late 2010.

 

 

The 0.1 version of deathrun was most likely made within a hour plus another hour to create first map for it which was mp_deathrun_darkness (it was named deathrun_test at first), the mod has been totally "barebone", one could simply respawn after death by joining a team via menu, there were no characters and selectable weapons at all (up to this day the 1st default character is the same as it was in 0.1 and every deathrun release uses the same activator model aswell).

Research for "traps" began a few days earlier - it was a simple map where I tested how player entities react to rotating and moving brushes, or both at the same time and how players moving on brushes react when a player hits the wall but the brush is still moving (I'm a sciencist :whistle: ).

 

I believe EHD has started making their own deathrun mod a few days later after a bunch of these guys played on iNext testing server.

 

The versions worth mentioning are (i'll just note the most important additions, A stands for "alpha", B for "beta",):

  • 0.2A - was mostly bugfixes, and added deathruns own spawn point entities.
  • 0.3A - added end round music and vision files, thirdperson camera aswell and a V menu
  • 0.4A - 20 ranks, leaderboard at the end of map, the hated free run
    funfact: i was so confused with novemberdobby's ranktable generator that i took my time to examine how ranks worked in cod4 and wrote my own tool to generate .csv
  • 0.5A - anti rank-hack
  • 0.6A - an enhanced menu (the one that was worked on up to version 1.1), added selectable character models and a next map voting
  • 0.7A - the introduction of sprays and HUD rework
  • 0.9B - introduction of BH and admin panel, activator received XP for activating traps, I've annouced 1.0 would become public for anyone to host their own servers
  • 1.0 - PUBLIC RELEASE (began tracking player statistics client-side and showing them in menu)

 

 

"Historical" maps that had a huge impact in making of deathrun mod:

  • mp_deathrun_watchit - the earliest community made deathrun map created by iNext.Viking (it was iterated 2 times by etheross to look better), i was testing mod a lot on this map, the times where we were experimenting with traps and one of them ended being insta-kill that got later removed from map :dave:
  • mp_deathrun_dungeon - a map made by iNext.Mr-X, my faviourite arab guy, it's been *that* map where people would vote "replay" all the time
  • mp_deathrun_long - the first "big" map for deathrun, its been made by me but also improved by etheross as i've been more busy updating mod than this map
  • mp_deathrun_takecare - nowadays a forgotten map, it was made by Mr-X and is one of my favourites up to this day
  • mp_deathrun_portal - a funny map made by rednose, in my opinion it was a lot nicer than the latest version
  • mp_deathrun_grassy - a second long map for deathrun, lots of fun, i think it was one of the "late maps" before public release, never enjoyed the newer v4 version

If something's unclear ask me in this thread :dave:

 

 

And now, after all these years, I'll write the real story of why deathrun has been abandoned by me:

After succesful but not hassle-free release of 1.1 i began work on DR 1.2, as most people of that time remember, I've had a crappy PC and during the development of 1.2 two HDDs keeping the mod files crashed (first has just died, the 2nd i've accidentaly broke myself). At the time of 1st crash the 1.2 version has been near-complete, when I had a new HDD and a backup of 1.1 files, i began working on DR 1.2, again and to no suprise that HDD died too resulting in yet another loss of source files. I then had yet another HDD and re-created 1.2 for the last time. During 1.2 developemt the mod files have leaked and people began hosting the 1.2 indev version mod on their own servers, after asking server owners i was meet with hostility towards me so i've ignored them, banned them from the upcomming mod and keept working on 1.2 more. If that was not again i was meet with toxicity on xfire and steam due to angry players blaming me for broken mod and "telling me in an unpleasant way that i should work much more and fix everything cuz im a *dumbfuck who ruined the fun for them* by *releasing* a broken mod and they didn't understand it's been an early leaked version, fuck logic).

Some time later the early beta of 1.2 has been leaked, this time it was due to one person who betrayed me. I was so upset I released 1.2 beta to public the next day. In meanwhile i've finally purchased a new PC and i was then able to play games newer than CoD4 as my old PC couldnt even handle CoD4 at decent frame rates.

 

*at that time i was still working on a final version of 1.2 mod*

 

..but the work has been suspended, many admins have rebranded the mod, removed authors from credits and calling it their own, it has demotivated me as fuck resulting in me not releasing the hotfixes package I made to address issues with abilities and achievments.

At the same time braxi.org has been plagued with DDOS attacks and there was much hostility towards me and others involved with mod. People expected that I'd work for free to make them all happy. The over-the-top expectations and toxicity of cod4 community has had a huge impact on my decision to close website and stop development of mod completely.

I should also mention that I got interested in game development and real life problems that distracted me from mod making and that I lost a few promising .map files.

 

I later started to work on 1.3 but I was yet again meet with toxic behaviour so it didn't progress too much.

Many months later I've released source files on github.

 

The End.

 

#edit: another fun fact: i got more than 10 .map files of unreleased maps of mine and a few other mappers, including deathrun_poison by Mr-X :dave:

11

Share this post


Link to post
Share on other sites

You got 8 and he got 2. problems?

actually people noticed my post after watching video :foreveralone: thanks @Michael :wub: #nohomo

1

Share this post


Link to post
Share on other sites

actually people noticed my post after watching video :foreveralone: thanks @Michael :wub: #nohomo

I never actually watched the video :dumb:

But still, very interesting yet sad story Lord @BraXi, also quick question, were them 10.map files, anywhere near done?

0

Share this post


Link to post
Share on other sites

I never actually watched the video :dumb:

But still, very interesting yet sad story Lord @BraXi, also quick question, were them 10.map files, anywhere near done?

 

YAS FINISH THEM :Rage:

-2

Share this post


Link to post
Share on other sites

YAS FINISH THEM :rage:

 

Let it go kid its been like 50 years

0

Share this post


Link to post
Share on other sites

actually people noticed my post after watching video :foreveralone: thanks @Michael :wub: #nohomo

No problem BraXi, I never knew you personally but I always appreciated the works of the Deathrun mod. So thank you too.

0

Share this post


Link to post
Share on other sites

were them 10.map files, anywhere near done?

mostly thy're done but missing scripts :dave:

0

Share this post


Link to post
Share on other sites

mostly thy're done but missing scripts :dave:

 

Then add those scripts as they're easy for you nub :davE:

0

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
Followers 0