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Sentrex

[RELEASE] mp_dr_stronghold

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Author: Sentrex

 

Map Name: mp_dr_stronghold

 

Traps: 15, most are unique

 

End Rooms: Old, Sniper,  Bounce, Mystery

 

Difficulty: Medium(free), Hard(activated)

 

Map Size: Large

 

Video: https://www.youtube.com/watch?v=r_wvJpvUd-I&feature=youtu.be

 

Image: 

e9LZi64.jpg

 

Download: http://www.mediafire.com/download/a49kbfjcs9uc6mr/mp_dr_stronghold.zip

 

Credits: Gabe, UnnamedPlayer

 

This is my third released deathrun map! Hope you enjoy!

Post below to tell me what you think and how I could improve on my overall mapping next time!

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yay!

 

I like it already. I'll test the map now. (Will edit this post)

 

oooooh yeah. 129682445-3.jpg

 

The explosion looks really small though :P

 

I really like this map. It should be added to the rotation.

 

The traps are nice, not really common and good looking. 

 

The B room is really funny! Nice idea!

 

Conclusion, I love the map. It's well-designed and traps are not common. Fun to play!

 

(lol) 129682479-3.jpg129682481-3.jpg

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I like it, but jumpers can shoot through that:

 

23a78ccd84e5cb2b0d45e64a0fee3ced.png

 

Same thing happens on skydeath, put a weapon_clip on the jumpers side. Kinda like this e1036b013e175221036b3b1d7257d31e.png

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Beat, there is a weapon clip but a bit further back. When testing the map on a server people found this to be a nice addition as if you can get close enough to the activator without him killing you then you can kill him. I can remove it if everyone here disagrees but it seemed to work out okay before.

 

Also you can just create a terrain patch with weapon clip so it is one sided. 

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I like the map, the traps look unique; but I haven't played it. 

 

I see you've added some nice effects to the traps (The wall exploding at the start) I would recommend using this for other traps. For example when the floors falls, have some spiky edges and make it look like they have exploded; making it look realistic.

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Beat, there is a weapon clip but a bit further back. When testing the map on a server people found this to be a nice addition as if you can get close enough to the activator without him killing you then you can kill him. I can remove it if everyone here disagrees but it seemed to work out okay before.

 

Also you can just create a terrain patch with weapon clip so it is one sided. 

Add a weapon click otherwise we're going to get loads of people trying to kill the activator when ever he stands there.

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Right, I'll do the above later on today so it gives other people a chance to post their opinions. Then I can have one big update instead of loads of little ones.

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is the texture quality the actual textures you've used or is it your choice not to put the quality up ingame?

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The YouTube video is awful quality simply to make it quicker to upload. In game it's high quality

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Thanks for the map Sentrex :)

 

Start of the map looks good, but (sorry,) I don't find the map inside very unique/appealing.

I may be wrong though, because looking at it alone, and actually playing with ~10 people on a server is a different gameplay experience!

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Thanks for the map Sentrex :)

 

Start of the map looks good, but (sorry,) I don't find the map inside very unique/appealing.

I may be wrong though, because looking at it alone, and actually playing with ~10 people on a server is a different gameplay experience!

No worries, I don't take badly to criticism :p thanks for the feedback!

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You should give the explosion the same sound fearz cave map has when you explode the c4 ;)

 

Also you should add a hill side with terrain patches or something so looking away from the map doesn't look awkward. P.S use portals for them grass/tree models it will optimize your map better

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P.S use portals for them grass/tree models it will optimize your map better

Dafuq lossy, portals on models? So either I'm retarded or you've never done portalling as the only type of portalling I know is making portal cells so the engine only renders the part of the map you're in.

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Dafuq lossy, portals on models? So either I'm retarded or you've never done portalling as the only type of portalling I know is making portal cells so the engine only renders the part of the map you're in.

Or i'm just retarded and forgot portals work differently compared to source games :o

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add sound effects to the map, it's raining but i dont hear rain, when something explodes i don't hear kaboom :fff:

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add sound effects to the map, it's raining but i dont hear rain, when something explodes i don't hear kaboom :fff:

I've added pretty much everything apart from the rain, I can't get it to play correctly and I really just don't have time to play around with it. It's either got to be no rain at all, or rain with no sfx. Ya'll can decide.

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