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[WIP] mp_dr_lazyriver

18 posts in this topic

Really nice map, it looks amazing and the detail is great, but to make your map a really great map, one that really stands out like Underworld, Detained (even though it's unfinished), Destiny etc... everything has to be perfect.
 
The loadscreen doesn't make sense and looks silly
 
Too much elephant tooting, once or twice would be better
 
The edges here seem sticky, could you cut them better? http://puu.sh/8pAPW.jpg and http://puu.sh/8pAQm.jpg
 
Dark bushes http://puu.sh/8pAQV.jpg
 
Odd lighting line http://puu.sh/8pARg.jpg http://puu.sh/8pARv.jpg
 
A lot of fall damage http://puu.sh/8pARp.jpg, make them a silent drop or increase the min fall damage for your map
 
Make this an active trap, not a passive trap http://puu.sh/8pARL.jpg
 
Ugly water/sand border http://puu.sh/8pASd.jpg
 
Bad sand http://puu.sh/8pASu.jpg, same fall damage problem in the end room
 
Add more detail here and make it less 'squared' http://puu.sh/8pASE.jpg
 
The palms of the cylinder look a bit funny http://puu.sh/8pASO.jpg
 
If possible avoid teleports http://puu.sh/8pAT8.jpg, I suggest an end trigger that triggers a moving staircase that gets revealed and leads the jumper to the end room, another trigger at the top of the stair case to teleport the acti to said room
 
Add splash noises in the water http://puu.sh/8pATu.jpg (can't remember which maps have it)
 
The diamond pools are a bit odd http://puu.sh/8pATS.jpg
 
This is slidey, which is cool, but you can't jump, so you get stuck http://puu.sh/8pAUF.jpg
 
Slow this down http://puu.sh/8pAUO.jpg & randomise
 
Again avoid teleports, http://puu.sh/8pAV5.jpg make the acti portions more succinct, add staircases in the emtpy space instead of teles.

 

Put a sniper or something in the middle of the end room to add more danger, please don't make it 1v1
 
Randomise as many of the traps as you can, otherwise they will just be too easily passed
 
If you can, make the map longer, it's an enjoyable map and people won't want it to finish so abruptly
 
I hope my suggestions are useful to you. Great work, I'm sure the finished version will be amazing

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A lot of fall damage http://puu.sh/8pARp.jpg, make them a silent drop or increase the min fall damage for your map

 

You can do this bit without taking fall damage, might of been intended to be like that to add difficulty?

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You can do this bit without taking fall damage, might of been intended to be like that to add difficulty?

nah, it was almost impossible. 

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Made some small improvements:

 

-You cant take fall damage in the endgame anymore

-Some visual improvements

-Trap2 doesnt make you slide anymore

-Made most trap randomized

 

More suggestions are welcome!

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alpha blend grass onto the sides of the rocks please

and maybe some dirt :£

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Also make water a terrain (10x5 or smth like that) and alpha blend it everywhere and mostly at the edges to make it transparent - it will look much better than this opaque, ugly, "water".

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Also make water a terrain and alpha blend it everywhere and mostly at the edges.

wait it was a brush ... :motherofgod:

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