Lossy

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Posts posted by Lossy


  1. 4 hours ago, Caspa said:

    mirrors edge, blue, apocalypsev2 and blue all work on other servers, e.g pxg. How come they don't work on raid? honestly wondering.

    script errors within the maps, can easily be fixed. it's like on apocalypse you notice how the server lags when the fire trap is activated? because it has a script error

     

    mikey can turn off logging to stop the maps from crashing the server but then future crashes we won't be able to tell what causes it.

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  2. 2 hours ago, iMtroll said:

    Every script is public once a map is uploaded to the internet so long as the scripts for it are compiled with it. So what you're telling me is that because the scripts are public it's absolutely fine for me to decompile a map and take what I want from it to use?

    Raid Gaming everyone, teaching people to be more like Apple every day.

    yes because 1 person = the whole of raid

    anymore posts about this matter within this topic will be deleted and if you carry on you won't be able to post. This is about jwofles map and what he's adding not what you think is right or wrong.

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  3. 3 hours ago, iMtroll said:

    I don't think you know what pedantic means.

    Also I thought you were against decompiling other peoples maps to just take from them without learning how to do it yourself? Why the sudden change? Because your buttbudy Darmuh said otherwise? 

    I would of been fine with it if Bosnian would have said "Decompile Xenon's map and learn how to do it from there and make your own". But instead he said "Look at Xenon's map for the script". Which implies that he just wants him to take it from the map. 

    Having concern about little things like you are about some script that isn't even made by xenon and has been public on the internet for over 5 years now

    Also I thought you were against decompiling other peoples maps to just take from them without learning how to do it yourself? Why the sudden change? Because your buttbudy Darmuh said otherwise? 

    because the script has been public for over 5 years now(probably longer, going back to the first CoD most likely) and all it does is constantly loop an effect on player origin, not really much to learn from. Hardly a sudden change about some script that's public. Also i'm just against people taking stuff and not giving where credit is due.

     

    Now stop your moaning and let this topic stay about jwofles map, if you want to moan about what bosnian said feel free to take it to pm's.

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  4. 9 hours ago, iMtroll said:

    Also there are more than just two ways to use a "trail script" and you know that for a fact.

     

    But there only so many ways for it to be efficent and what bosnian is telling him to use is one of the best ways. If he wants to make it better then he can do it through asset manager not through gsc.

    So again, why so pedantic? 

    then only person being "pedantic" is you.

     

    btw the wheel example is a retarded one because they might use their own design and groove but how the wheel works in a lot of cars are pretty much the same. Jwofles can just use a different trail design and change some settings in asset manager and it will still act differently and look different even with the same GSC script. and no one would notice unless they decompile the map :4_joy:

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  5. [+] Added key inputs for spectators (thanks slaya)

    [+] Can now see who's spectating who (thanks slaya)

    [+] Hud icon will now appear on your last save (need a some one to make a image for it if possible :) )

    [+] Added com_maxfps dvar fps to the right hand side hud.

    [C] Change hud where it shows who you're spectating to the left of the screen, so it should no longer overlap how much time is left.

    [F] Fixed map rotation, should no longer loop. If any maps aren't working let me know

     

    If you want to suggest new cj maps in rotation and on the mapvote list, feel free to do so.

     

    Map rotation

    "gametype raidcj map mp_madhouse map mp_woodland map mp_dark map mp_legacy map mp_blue2 map mp_mars map mp_qube map mp_the_extreme map mp_fortress map mp_architektur map mp_descent map mp_inspiration map mp_nevada map mp_canyon map mp_eb_bouncer1 map mp_space map mp_to_the_moon map mp_digital map mp_ib_glass_v3"

     

    Map vote list

    "mp_mystic_v2 mp_galaxy mp_mystic_v3 mp_descent_v2 mp_insane mp_dark_v2 mp_mars mp_evacuate_v2 mp_mody_v3 mp_gisa mp_lost_parts mp_windsor_bay mp_qube mp_the_extreme mp_fortress mp_palm mp_palm_v2 mp_architektur mp_bouncer_training mp_descent mp_inspiration mp_neon mp_nevada mp_canyon mp_eb_bouncer1 mp_space mp_to_the_moon mp_into_the_blue mp_cave mp_digital mp_surftown mp_ib_glass_v3 mp_lost_world mp_colourful"

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  6. secrets didn't kill the server. A lot of them was blocked off before the population declined. Anyway population is on the rise again, yesterday we got 16 players on deathrun.

    current rotation

    set bx_maplist_0 " mp_dr_destiny mp_deathrun_bricky mp_deathrun_control mp_dr_wicked mp_dr_caelum mp_deathrun_electory mp_deathrun_coyote_v2 mp_deathrun_highrise mp_dr_disco mp_dr_glass3 mp_dr_darmuhv2"
    set bx_maplist_1 " mp_dr_bounce mp_dr_buggedlikehell mp_deathrun_clear mp_deathrun_semtex mp_dr_rage mp_dr_shipment mp_dr_digital mp_dr_spacetunnel mp_dr_terror mp_dr_bigfall"
    set bx_maplist_2 " mp_dr_bananaphone_v2 mp_dr_glass2 mp_dr_indipyramid mp_dr_jurapark mp_dr_overgrown mp_dr_something mp_dr_prisonv2 mp_dr_stronghold mp_dr_twitch mp_dr_sm_world"
    set bx_maplist_3 " mp_deathrun_freefall mp_deathrun_waterworld mp_deathrun_wipeout mp_deathrun_watchit_v3 mp_deathrun_toxic mp_deathrun_tribute mp_deathrun_underworld mp_deathrun_scoria mp_deathrun_skypillar mp_dr_skypower"
    set bx_maplist_4 " mp_deathrun_saw mp_deathrun_sanctuary mp_deathrun_ruin2 mp_deathrun_ruin mp_deathrun_qube mp_deathrun_portal_v3 mp_deathrun_palm mp_dr_slayv2 mp_deathrun_metal mp_deathrun_gold "
    set bx_maplist_5 " mp_deathrun_dirt mp_deathrun_destroyedv3 mp_deathrun_fusion mp_deathrun_epicfail mp_deathrun_zero mp_deathrun_grassy_v4 mp_dr_ravine mp_deathrun_dungeon mp_deathrun_escape2 mp_deathrun_cave"

     

    each rotation needs 10 maps each.

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