Darmuh

Founder
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Everything posted by Darmuh

  1. Those of you playing CoD AW, can you tell me how you feel about this review? http://i.gyazo.com/044179bf6ba9cc719c500cb55049746f.png

    1. Lossy

      Lossy

      I prefer CoD not to be balance, it's what makes it fun. No game should be balance otherwise it becomes boring, look at starcraft, that game is so balance the only way to win is by rushing early game.

    2. QueNNch

      QueNNch

      A thread would be better...

    3. Lossy

      Lossy

      or we can just talk here :o

    4. Show next comments  51 more
  2. The group has been made -> http://steamcommunity.com/groups/Raid-Steam-Group
  3. it'd probably be best not to link directly to the virus from here....
  4. Considering it leads to a 404 and nothing downloads to your computer I doubt it, but eh I'm not a PC expert
  5. Edit your posts with a maximum of 5 songs per person. Also if it's on youtube please embed the video in your post or point to the time you want it to start at. Oh, and make sure to let me know if this is an endround or an endmap you're suggesting.
  6. I wouldn't mind. If enough people joined we could get decent data on whether making servers for x, y, or z games would be beneficial or a waste of time.
  7. no Do you like eSports?
  8. the function rotateto allows you to rotate an object's yaw, pitch and roll all at once. This is how you would rotate the object diagonally. From Zeroy's Script Reference: You can use either script_origins in radiant to define the new angles or type in a new yaw, pitch, and roll. Examples of each: Example1() { object = getent( "object_targetname", "targetname" ); origin = getent( "origin_targetname", "targetname" ); object rotateto( origin.angles, 5, 1, 3 ); /* The object rotates to the origin's angles over the time period of 5 seconds with an acceleration time of 1 and deceleration time of 3 */ object waittill( "rotatedone" ); } Example 2() { object = getent( "object_targetname", "targetname" ); object rotateto( (20, 120, 240), 5, 1, 3 ); /* The object rotates to the angles specified over the time period of 5 seconds with an acceleration time of 1 and deceleration time of 3 */ object waittill( "rotatedone" ); } Excuse any mistakes above I haven't tried scripting in foreverEDIT: You can also get your object's angles in the function and simply add to those angles like so: Example3() { object = getent( "object_targetname", "targetname" ); oldang = object.angles; object rotateto( oldang+(50,50,50), 5, 1, 3 ); /* The object rotates to the old angles plus 50 each over the time period of 5 seconds with an acceleration time of 1 and deceleration time of 3 */ object waittill( "rotatedone" ); } The above could best be used in a loop that has a designated ending. [eg: for(i=0;i<10;i++)]
  9. dem walls
  10. Cloud9 n0thing is looking for video editors/graphic artists! If you're interested send him an email https://www.facebook.com/Jordann0thingGilbert/posts/899466783405604

  11. Never finished a map, yet still better than me at mapping.
  12. Silly cat :P
  13. The music video is an example of his work dumbass. The link to the film is below the video -> https://www.indiegogo.com/projects/hardcore-the-first-ever-action-pov-feature-film
  14. Speaking of signatures... "ORIZ"
  15. Should put it in the top left like jwofles said with really small text. Except instead of "Your time:" add the player's name up there above it and just label it "Time:" or "Timer:". Like so:
  16. Get Metro 2033 free for the next 6 hours @ https://www.humblebundle.com/store

    1. QueNNch

      QueNNch

      Thanks Darmuh you always know where the cheap/free stuff is :D

    2. Bandit

      Bandit

      Darmuh, when I click on Redeem to my account on Humbledumble is takes me to my Profile page, no key appears

    3. Bandit

      Bandit

      Nvm, it was in my library thanks for the free game ^^

    4. Show next comments  51 more
  17. Where is "Your Time" on the hud? I don't see it in the first screenshot.
  18. Oh... I hit 100K views on youtube... Now if only I could get back into making videos again....

    1. Arnold

      Arnold

      all yar vids suck C: stop making them >:3

    2. ~Budzy~

      ~Budzy~

      i'm only at 28k and 550 subs D:

    3. Beatthat
    4. Show next comments  51 more
  19. Want to play the evolve alpha? Here's some keys: D45RM-6Y8FP-8AY2A D45ZH-XJCEF-MRR98 D468P-7LJ0P-VDDID D46G3-KYFQ8-T8D5C

    1. Darmuh
    2. Cloudy

      Cloudy

      would take me to

      o fucking long to download it, so naah :/

    3. QueNNch

      QueNNch

      all codes used...

      anyone have a copy I can borrow?

    4. Show next comments  51 more
  20. Wellp, since this topic is popular again I guess I'll post an updated picture...
    1. just_indian

      just_indian

      Zack got vac banned lol

    2. Darmuh

      Darmuh

      Cheating's for losers zack :P

    3. Zack

      Zack

      Eh, i'll just buy the game on another account, not like I had shit on that account anyways. My best was Desert eagle crimson web, big bucks mate amirite?

    4. Show next comments  51 more
  21. Step 1: Create origin for where you want fire to kill jumpers. Step 2: PlayFX on origin on trigger activation. Step 3: Place hurt trigger under platform (with the same area that the fires will burn). Step 4: On trigger activation link the trigger to a noclipnodraw brushmodel and move it up around where the origin is. Step 5: Watch them suckas burn.