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Everything posted by Darmuh
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Again, please report bugs that occur on mp_dr_twitch to me so that I may fix them ASAP.
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another bug today taking ufo at the last seconds and when the acti time is over the activator spawns down the ufo and when the jumper enters the cowboy room they cant kill each other, dont know about surf but they both couldnt kill each other
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There's also a a thing, not sure if it's apart of the map, or just a glitch, but when you're activating time is nearly over, you can activate the UFO, and can block them from going through to the end rooms, or the old way. so you die once you try to go through to kill the activator :<
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Thanks guys sheep wizard messaged me on xfire and I just set it up that you can't activate ufo or frenzy once the time limit gets to a certain point as bugs like these keep popping up with the player controlled traps.
The numbers are like this:
Frenzy can not be activated when there is less than or equal to 25 seconds of activation time remaining.
UFO can not be activated when there is less than or equal to 35 seconds of activation time remaining.
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If you guys see anything you want changed or have any bugs to report for mp_dr_twitch feel free to post them in the forums. I want the map to be fun and replayable and if something is lame or bugged I gotta fix that shit!
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Yeah that's REALLY odd considering how the script works. There's no reason that you would get the sniper but not get explosive rounds..
Perhaps I can just give explosive rounds to players on entry to the room...
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nah just give me nukebullets :>
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xD
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mp_dr_twitch has been added to the map rotation. If ya wanna play it look out for it and vote for it ;)
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NOU
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Xenon finish a map? Lel
Too bad his pc went too :S
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No worries Anti, you still got the one I'm working one. ;) Lel, everyone gonna make highrise styled maps now.
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So mp_dr_twitch is basically done. Did a lot of public bugtesting on the deathrun server. What's left is really just fine tuning ^.^
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I work on it when I have time, which is not very often.
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this was suposed to be a "lets see what i can do in 48 hours" project, you remember?
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Yehp, then I started caring about making the traps better and this happened...
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