cuba

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About cuba

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  • Birthday 05/20/95

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  1. This looks alot like the unreleased map 'mp_dr_bridge' by AoD'Banaan, probably because you're using exactly the same prefabs A block of flats in a village?... I'd really recommend shying away from using so many prefabs
  2. Great plugin! But I think you should add a second exception function for maps with longer startups e.g. terror, easy, flow. So if current map is x map wait 25 seconds then thread 'acti_camp'. Maybe also think about a dynamic spawn radius kinda thing for maps with traps very near to the spawn... or maybe they could just come under the longer wait.
  3. The map is great & fun, the theme/style/custom textures are really good! The map should really have a classic/old end and maybe something a little more unique, not the usual knife/snipe and I'm not a big fan of your music, but other than that, nice work!
  4. If you want footsteps/gunshots and don't want music rename the folder 'miles' in the folder: Call of duty 4 Multiplayer...
  5. Favorite deathrun map? Deathyard Favorite trap in a map? 4th trap in Tron Favorite endroom in a map? Old Favorite secret in a map? None Favorite mapper? Rycoon Most detailed map? Ruin2 or Underworld Hardest map? Maybe newer version of terror Best themed map? Jura Least favorite map? Mario land
  6. AoD'Daze was once gonna do this for one of his maps (Similar to highrise) but AoD died and he lost motivation. I think he was gonna get Kaje11 to do the acti menu for him :v You can still contact him on steam
  7. Add an end trigger
  8. Really nice map, it looks amazing and the detail is great, but to make your map a really great map, one that really stands out like Underworld, Detained (even though it's unfinished), Destiny etc... everything has to be perfect. The loadscreen doesn't make sense and looks silly Too much elephant tooting, once or twice would be better The edges here seem sticky, could you cut them better? http://puu.sh/8pAPW.jpg and http://puu.sh/8pAQm.jpg Dark bushes http://puu.sh/8pAQV.jpg Odd lighting line http://puu.sh/8pARg.jpg http://puu.sh/8pARv.jpg A lot of fall damage http://puu.sh/8pARp.jpg, make them a silent drop or increase the min fall damage for your map Make this an active trap, not a passive trap http://puu.sh/8pARL.jpg Ugly water/sand border http://puu.sh/8pASd.jpg Bad sand http://puu.sh/8pASu.jpg, same fall damage problem in the end room Add more detail here and make it less 'squared' http://puu.sh/8pASE.jpg The palms of the cylinder look a bit funny http://puu.sh/8pASO.jpg If possible avoid teleports http://puu.sh/8pAT8.jpg, I suggest an end trigger that triggers a moving staircase that gets revealed and leads the jumper to the end room, another trigger at the top of the stair case to teleport the acti to said room Add splash noises in the water http://puu.sh/8pATu.jpg (can't remember which maps have it) The diamond pools are a bit odd http://puu.sh/8pATS.jpg This is slidey, which is cool, but you can't jump, so you get stuck http://puu.sh/8pAUF.jpg Slow this down http://puu.sh/8pAUO.jpg & randomise Again avoid teleports, http://puu.sh/8pAV5.jpg make the acti portions more succinct, add staircases in the emtpy space instead of teles. Put a sniper or something in the middle of the end room to add more danger, please don't make it 1v1 Randomise as many of the traps as you can, otherwise they will just be too easily passed If you can, make the map longer, it's an enjoyable map and people won't want it to finish so abruptly I hope my suggestions are useful to you. Great work, I'm sure the finished version will be amazing
  9. Shit post :< Here's a guide I wrote, may help simple noobs: How to strafe & everything you need to know: A lot of people on the deathrun server are always asking "How do I strafe?" and don't know how to strafe and often don't know where to look to learn or the information is spread out in many places, which is why I made this guide. (Skip to the bottom for TL;DR) The console: The console is a text box in which you type commands to the game to carry out actions or change values. Consoles feature in many games and often have the same or similar functions with a different syntax. To enable the console in cod4, on the main menu: Options > Game Options > Enable Console = Yes FPS: First off you'll need to display your FPS (Frames Per Second). Open the console and type: /cg_drawfps 1. Now when you play your FPS will be displayed in the top right corner by default. (The position of this can be changed using the console) Now you can see your FPS you will need to select the FPS you want, because of the way the CoD engine works there are three sweet spots for FPS; 125, 250 and 333. 125 allows you to travel further, 250 allows you to jump/bounce higher and 333 is a combination of both (but makes you a lot 'floatier'). For deathrun I would reccomend 125. For CoDJumper you will need to switch between all three. To choose your FPS value you need to open the console and type: /com_maxfps 125 or /com_maxfps 250 or /com_maxfps 333. If you cannot reach your desired FPS value you will need to turn off/down your graphics settings, all the graphics settings can be switched to off/no without it affecting game play, you can also switch your texture settings to low and filtering to billenear. If turning down your graphics is not enough then you may also want to redudce your screen resolution, this can greatly aid in boosting FPS. A CoD4 config built to help boost FPS will also help a lot, The Yitch 3 is very popular and works very well. Save the file as config_mp.cfg and place it in your players folder, make sure you back up your original config first. Even after turning down resolution, graphics and texture settings some people still can't reach 125, if you can't, 76 is the recommended choice. Raid deathrun and all codjumper servers offer a 'fullbright' option, this will greatly aid in keeping your FPS stable. On Raid deathrun the fullbright option is set in the quick menu, press B > 4 > 3 to toggle it, If this does not work you bind bind 'quickchat' to a key via the menu. Max packets: cl_maxpackets determines the maximum number of 'packets' that the client will send to the server. The sweet-spot for maxpackets is half that of your fps, so 63 for 125fps, 125 for 250fps and 167 for 333fps. But since you can't go above 100, use 63 if you play on 125 and use 100 for anything else. To set maxpackets, type: /cl_maxpackets (63 or 100) into the console Sensitivity: Your mouse sensitivity can also greatly effect the success of your strafe, lower sensitivity is highly recommended. For in game sens a value between 1-2 works best, I use 1.3. To change in game sens open the console and type: /sensitivity (1-2). The dpi of your mouse and your windows sens can also affect your strafe, by being too high. The default windows sens is fine and a dpi of 1200 or less works best. But it's personal preference, so find what you are comfortable and stick with it. Strafing: Now you have the correct FPS you can begin strafing. To do a basic strafe you should start by facing where you want to land and then turning away 90degrees depending on which way you want to strafe. Turn away left to strafe right and turn away right to strafe left. Now you need to hold the forward and left or right key (depends on which way you want to strafe) and move your mouse in a 95 degree arc left or right in one slow, smooth motion. You don't want to be travelling at an angle and then flicking your mouse at the end. You need to travel in a constant arc, jump at the edge of the gap when your position is around 70 degrees and continue to move your mouse slowly in the same direction for 5 - 10 degrees more. You should jump facing where you want to land and continue moving towards that position. If you use the sprint button in conjunction with the strafe jump you will travel faster and further. As you get the hang of strafing you can reduce the beginning angle and also perform strafes while you are already moving or link them together to increase your movement speed. See video: Strafing is a very useful technique for deathrun and promod and is vital for CoDJumper. To practice strafing I would recommend playing on a CoD jumper server running the map mp_codjumper_training, this map has gaps that require a strafe jump in increasing sizes, this will help to show how your strafe is improving. TL;DR: open console, type: /cg_drawfps 1 /com_maxfps (125/250/333) /cl_maxpackets (63/100) /cl_packetdup 4 /sensitivity (1-2) see video Extra binds: bind KP_HOME "com_maxfps 76; cl_maxpackets 39" bind KP_UPARROW "com_maxfps 125; cl_maxpackets 63" Sources: Tek-9 FragKings YouTube
  10. Get rid of those screen messages about the center and away from the center, it's too obvious Lasers waaay too thick Sureley you could find something better than mini helicopters for trap triggers? Other than that, good job, looks really cool
  11. Nice idea, will you share your fixes? Suggestion: Maps without old, make one of the rooms teleport jumpers to acti room. Randomize tele exit location to avoid the acti camping at one spot and spamming the axe