-
Content count
529 -
Joined
-
Last visited
Everything posted by Synd
-
Did you use the Move function? this would be handy for a glitchy map on my server for ex; round waittill(round_start); teleport_origin1 moveZ (-5, 1); bad ex ik
-
Back on topic now? yay
- 59 replies
-
- accomplishments
- Internet
-
(and 1 more)
Tagged with:
-
sg1 glitches, the spawn blows up before the door opens so you always die :dave:
-
Looks fun, look forward to playin it. you may want to add more detail such as decals and prefabs
-
Heyo guys! After working on this map for about two weeks or so, I've decided to post it as a work in progress to see what you guys thought of the map, and for any ideas that you might have for it! Anyway, I think this is the best map that I've made so far (Idea and detail wise). This is my 3rd map, make sure to give me feedback! :D Map size: small traps: 8(not all scripted) Screenshots: Note these screenshots aren't the best, and this wasn't compiled on fast. As well as none of these are final. I currently have 3 traps scripted, in total I plan to have 8 traps. Some of which are pretty unique :) .
-
Oh well, I made it for the community aswell. :D
-
I've broken down a list of maps that it would be suitable for and maps it wouldn't be suitable for.. Suitable Maps: mp_deathrun_bricky mp_deathrun_bunker mp_deathrun_cave mp_deathrun_chamber01 mp_deathrun_city mp_deathrun_clear mp_deathrun_control mp_deathrun_dungeon mp_deathrun_epicfail mp_deathrun_glass mp_deathrun_gold mp_deathrun_godfather mp_deathrun_grassy mp_deathrun_grassyv4 mp_deathrun_inferno mp_deathrun_islands mp_deathrun_jailhouse mp_deathrun_lalamx mp_deathrun_liferun mp_deathrun_long mp_deathrun_metal mp_deathrun_metal2 mp_deathrun_mine mp_deathrun_mirroredge mp_deathrun_palm mp_deathrun_phillrun mp_deathrun_portal_v3 mp_deathrun_qube mp_deathrun_ruin mp_deathrun_ruinv2 mp_deathrun_sapphire mp_deathrun_saw mp_deathrun_short_v4 mp_deathrun_skypillar mp_deathrun_slender mp_deathrun_sm_v2 mp_deathrun_sonic mp_deathrun_supermario mp_deathrun_tribute mp_deathrun_waterworld mp_deathrun_wicked mp_deathrun_wickedv2 mp_deathrun_wipeout mp_deathrun_wipeoutv2 mp_deathrun_zero mp_dr_apocalypse mp_dr_apocalypse_v2 mp_dr_bigfall mp_dr_blackandwhite mp_dr_bounce mp_dr_buggedlikehell mp_dr_darmuh mp_dr_darmuhv2 mp_dr_dawn mp_dr_destiny mp_dr_detained mp_dr_disco mp_dr_digital mp_dr_glass2 mp_dr_glass3 mp_dr_gohome mp_dr_gooby mp_dr_h20 mp_dr_imaginary mp_dr_indipyramid mp_dr_iwillrockyou mp_dr_iwontrockyou mp_dr_jurapark mp_dr_laboratory mp_dr_meatboy mp_dr_pacman mp_dr_pacrun mp_dr_simple mp_dr_skypower mp_dr_slay mp_dr_sm_world mp_dr_stronghold mp_dr_terror mp_dr_tron mp_dr_wicked mp_dr_wipeout mp_dr_zappa Unsuitable Maps: mp_deathrun_chunk mp_deathrun_factory mp_deathrun_caelum mp_deathrun_greenland mp_deathrun_highrise mp_deathrun_scoria(can kill acti) mp_deathrun_semtex(can possibly kill afk acti) mp_deathrun_sg1 mp_deathrun_takecare mp_deathrun_watchit_v3 mp_deathrun_wood_v3 mp_dr_lazyriver mp_dr_luvvin_it mp_dr_pool mp_dr_prisonv2 mp_dr_skydeath mp_dr_snip mp_dr_spacetunnel mp_dr_spedex mp_dr_scc_nothing mp_dr_watercity mp_dr_wtf mp_dr_twitch EDIT: Of course this is based off of the raid usermap folder and my playing experiences from these maps.
-
Hey, I have an interesting problem that i havent been able to figure out.. when i /devmap my map it gets stuck at awaiting challenges 1 and I have to cntrl alt delete out of it. my map compiled fine, from what I see it gets stuck at "Awaiting Challenge" if I start server I run my own test mod (Works fine for any other map) Now, here's an interesting little bit of info: -I took the map and and selected all of the brushes and then copied it over to a different map, and changed it to mp_dr instead of mp_deathrun, and the map still doesn't work. Very weird as I've never see this problem occur before. I can't pull down console, so I can't see if theres a specific error occurring with the map. I wouldn't be surprised if there was a script compile error somehow, but as far as i can see I do not get any errors.
-
Looked in the console_mp, and figured out it was just a script compile error, nub syntax error. Fixed and working now. Thanks! :D
-
Indeed, way better then aerodrome imo :D
-
Well it doesn't work on the combined operations server either, and that is a mod connecting to a mod so it should work :P
-
With the map caelum, you make one full loop around the map and end up behind the house that you originally spawn in, so the radius of the spawn kill reaches far enough to the end rooms because it is just making one full loop around the map. (Picture pool but bigger)
-
:Dumb: The irony tho :dumb:
-
They can disable it for that map only. Some maps I've seen not have it, for example twitch :troll:
-
Third
-
By who then? cuz obviously not lossy amirite
-
Awwwwww :) thanks guys :D
-
Sniper, and fucking bounce rooms no, just no. Old only pl0x
-
Seems how he posted it 3 months ago as a wip i'd say probably 5 now
-
pls For deathrun lol http://www.mediafire.com/download/qgx55764a1nu41g/dbag_dante_final.rar
-
Would be a fantastic admin, good luck Connor :D
-
omg rednose :D Great looking map! :D