Scillman

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Everything posted by Scillman

  1. Soon #VGHS season 3! Remember this:

    ?
    1. Triton

      Triton

      SOON?!, I need it NOW!

    2. Darmuh

      Darmuh

      Can't wait. I've been watching freddiew's videos for over 5 years. I've been loving VGHS and a return is well-needed :)

    3. Scillman

      Scillman

      Just in case you wanna know :P

      "October 13th. Mark your calendars."

  2. It happened to me a while back. Changing the 'Preferences... P' did the job, though I do not know which one :(
  3. Oops forgot one line, added that to my original post ^_^
  4. Problem: booms[i] delete(); Edit, I add this code but I didn't test the random method so that will be up to yourself. However it gives you an idea of a solution to your problem. // ============================================================================= // Boomstick time! (KF) // ============================================================================= trap2() { // Get the trap trigger and the door blocking it?! trig = getEnt("trig2","targetname"); door = getEnt("trap2_door", "targetname"); assert(isDefined(trig)); assert(isDefined(door)); // Get the barrel triggers and do WUT? booms = getEntArray("br_trig_boom2","targetname"); assert(booms.size > 0); for (i = 0; i < booms.size; i++) booms[i] thread check_barrels(); // Wait for the trap to be activated. trig waittill("trigger", player); // Does not work on my end; trigger_use messed up again :/ trig delete(); // Open the door. door moveZ(-82, 3); door waittill("movedone"); // Explode the barrels. trap2_work(booms); // Close the door. door moveZ(82, 3); } // ============================================================================= // Gets an array containing index at a random position. // <max> The maximum entries. // [return] The array with shuffled indexes. // ============================================================================= trap2_randomOrder(max) { // Fill an array with all the available indexes. idxArr = []; for (i = 0; i < max; i++) idxArr[i] = i; // Create the array that is going to hold the shuffled indexes. shuffled = []; // i decrement; j increment j = 0; for (i = max - 1; i >= 0; i--) { // Pick a random index. idx = randomInt(idxArr.size); // Add the index to the current shuffled. shuffled[j] = idxArr[idx]; j++; // Shift the array. for (s = idx; s < idxArr.size; s++) { // It must be higher than zero to work. add = (s + 1); if (add < idxArr.size) idxArr[s] = idxArr[add]; } idxArr[idxArr.size - 1] = undefined; } // Return the shuffled array. return shuffled; } // ============================================================================= // Does the actual work of exploding the barrels. // <booms> The trigger used to explode the barrels. // ============================================================================= trap2_work(booms) { // randIdx is an array with all the indexes at a random position; // therefor you can simply loop through it the normal way. randIdx = trap2_randomOrder(booms.size); for (i = 0; i < randIdx.size; i++) { x = randIdx[i]; barrelTrig = booms[x]; // Get the target and play an effect on it. barrel = getEnt(barrelTrig.target, "targetname"); PlayFx(level.fire_barrel, barrel.origin + (0,0,32)); // The actual barrel. wait 2; // Spawn the trigger radius that kills people. radius = spawn("trigger_radius", barrel.origin, 0, 40, 64); // Play an effect again but with an earthquake this time. PlayFx(level.barrel_fx, barrel.origin); Earthquake(1, 1, barrel.origin, 125); // Barrel explosion // Delete the target and the trigger. barrel delete(); barrelTrig delete(); // Kill the players that are touching the kill trigger. players = getEntArray("player", "classname"); for (j = 0; j < players.size; j++) { if (players[j] isTouching(radius)) { players[j] suicide(); players[j] PlaySound("explo_metal_rand"); } } } }
  5. Anything special in 2015 for you? :awesome: Would probably suite me though :lol:
  6. Dear people, The progress on the map is going really slow. (Mostly due to personal reasons.) This is why I have/want to delay the map... probably won't make it before Halloween 2014 :ph34r: Anyway I hope you all understand. Yours, Scillman
  7. Lets add mine too :sir: (I need a better upload :dumb:)
  8. Including models, menus and stringtables? That will take you some time :ph34r:
  9. Have been gone for a few days and everyone announces new maps O_O

  10. Seems good, nothing more to say ;)
  11. I'm suprised to hear that those work :/ BTW don't you have to change the version number to 6 because I have to with Maya 8.5
  12. Nice tutorial! Definitly makes it seem easy, like most others, till you get with high tris models ^_^ P.s. I see you're using custom CoD plugins for Maya otherwise you missed a step :rolleyes: @others I still use Maya 8.5 and the original tools, way easier then going over all that other trouble :P
  13. Damn you know how long I have been searching for the title and artist, thanks very much :wub:
  14. Why does that batcave seem sooo good in my mind but crap in Radiant?! :/

  15. Q&A I decided to add some Q&A before hand. Q: When will the map be released? A: I am not sure if I can finish it, if I can I try to release it before the 1st of September (at least for testing) Q: Can I have the custom models? A: I am thinking about releasing all the custom models I make. The reason for this is to increase the festive themed maps. Q: Can I help testing the map? A: At this point yes but that is only if it comes that far.
  16. Dear all, Some of you may already know me, my gaming name is Scillman. I have made the Zombies mod for #AfterLife.Gaming and that is where many of the people I know here came from. Due to making the Zombies mod I have never wrote any official introduction to any of the both communities. (Yes I have NEVER did this!) The reason I am doing it here and now is simple, BraXi reintroduced me into Deathrun and I still like it :wub: and many people around do not seem to believe me in-game. The next time anyone asks it I can simply redirect them here. :D Also it may be nice for the people that I know to know more about me. :P So let me sum it up, old-school: Game name: Scillman (Steam, XFire, etc.) Real name: *** Age: 21 (11-1992, why don't people believe this??) Country: The Netherlands Profession: Student; Bachelor Software-Engineering (in my last year, YES!) Haircolor: Blond; except for a part of my beard :sir: (that is why I tend to shave it off even though I like it :xd:) Political involvement: None, except for voting ofcourse Religion: No, I do not believe in any kind of gods whatsoever but I believe we are definitly not the only one in this damn dark part of the universe (the odds are soooo high that there is a big chance there is even life in our own solarsystem, how can you not expect there to be life in the universe!) Interests: Knowledge, sience, astronomy, gaming, programming, watching films, tennis, swimming, walking, bicycling (I am not actively involved in any kind of club!) I started strategy games well... I can not even remember this XD. I have started FPS gaming, first ones were Call of Duty: United Offensive & Call of Duty 2, on the age of 12 and started programming at the age of 13. We own a dog (Scotch Collie) and two black cats. (And no I do not believe in Friday the 13th) Lets hope this suffices for you all. Scillman Edit: Huh first post on the Raid forum?! I need to post more :rolleyes:
  17. Thank you all for your kind replies, that is much appreciated. :lol: I know why, wrong time zone :P plus I do not post much on the forums.