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Everything posted by Beatthat
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See you soon, and good luck
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[23:45] <This user is now online> [23:45] Beatthat: fak u [23:45] [Raid]Lossy: :) [23:48] Beatthat: darmuh just told me [23:48] Beatthat: i love him more than you now [23:48] Beatthat: noob [23:48] [Raid]Lossy: fak u
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Good luck!
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Scrolling textures only work on models, so no. Glowing and or distorting, not sure, but i dont think so.
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I usually compile all my maps on fast, unless im compiling it for the last time, then i switch to extra. I'd still suggest you to make those rooms smaller, or you could pm me your .map file and I'll try to compile it when i get back home that's in 4 hours from now on.
- 16 replies
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- Out of memory
- compile bsp
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(and 2 more)
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You're saying that you don't have a skybox, though you post a pic with a skybox. So what now? Radiant itself doesn't even compile your map. so, the only suggestions i have: 1.Add a Skybox if you don't have one. 2.Make the rooms smaller, there's no need for such huge rooms. 3.Remove useless stuff, like too many lights ( example ) If that doesn't work, then you just have a wooden pc, so just compile it on fast.
- 16 replies
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- Out of memory
- compile bsp
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(and 2 more)
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Favorite deathrun map? qube Favorite trap in a map? That jumpscare in Stronghold, not even sure if that's a trap though, so if that doesn't count, i don't have one. Favorite endroom in a map? qube, bounce room. Favorite secret in a map? Most secrets from rednose's maps Favorite mapper? Rednose, and Xenon. Most detailed map? Ruin2 / Ruin1 and all maps made by Xenon Hardest map? Terror Best themed map? probably sm_world Least favorite map? All maps made by fr33k
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Meh moving is shit, just moved to a new house like 6 months ago, it was pretty stressful. Anyways, good luck and have fun.
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https://www.youtube.com/results?search_query=cod4+radiant+tutorial
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Little tip, disable the hud, fps counter etc... also you could use a sexy config, to make it a little more pleasing to my eyes. Yes i like watching codjumper walkthroughs with nice visual editing + nice music in the background!
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If you'd actually watch the video for more than 10 seconds, you'd see that he put an fps label in his video.
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You've asked a question that has been answered already by and me. Since this topic isn't about how to make scrolling textures, i'll kindly ask you to stop going offtopic.
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This only works on models it won't work if you select world phong. That means that you need to decompile and recompile the model if you want stock weapons with scrolling materials. Back onTopic please
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Here are a few more that i used to play, all those games were released 2006 and below. I also played them only on the ps2 Racing Games: Need for Speed: Underground Midnight Club 2 Midnight Club 3: Dub Edition Burnout 3: Takedown Sport Games: Nba Live 2002 Pro Evolution Soccer 4 Fifa 06 Edit: Shooter Games: ( too lazy to get pics ) Gta: San Andreas Driver: Parallel Lines Call of Duty: Finest Hour
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Those were the days... here are my top 3 games 1. Rally Cross ( Ps1 ) 2. Tony hawk Pro Skater 1 ( Ps1 ) 3. Super Mario 64 ( n64 )
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hai ept1c long time no see :P
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Congratulations to the new trials and to the new lead admins =)
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So you actually think making a new account makes us think that you're a different person? http://raid-gaming.net/forums/index.php/topic/342-give-people-xp-deathrun/ http://raid-gaming.net/forums/index.php/topic/341-how-to-give-my-self-xp-on-deathrun/ You have been warned on your previous topics, banned and locked.
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Bear pls... everyone can cheat
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This tutorial was made by Braxi a few years ago... Since 10 people a day are asking me how to make a deathrun map, I thought I'd post this tutorial here. If you don't understand this tutorial, then you should probably go and learn the basics of radiant first. Hey, if you are interested in making map and you know how to use Radiant, then this topic is for you. Needed files: - CoD4 Mod Tools - Death Run Spawn Points, download Here : -Downloadlink down, if anyone has the spawns, post the downloadlink below or if you're an admin, just edit this post. 1. Installing - 1. Extract deathrun_entities.zip. - 2. Replace _globalentities.gsc from "CoD4\raw\maps\mp\gametypes" with extracted one. - 3. Restart CoD4 Radiant. - 4. Place mp_jumper_spawn and mp_activator_spawn on Your map. - 5. Save map, compile and thats all. if you dont have the deathrun spawn entities, just use regular tdm spawns and change the classname to: mp_jumper_spawn and mp_activator_spawn 2. Required entities in Death Run map - mp_jumper_spawn(s) - mp_activator_spawn(s) - One mp_global_intermission 3. Scripting Since Death Run 0.9 the mod requires scripts for traps to be deactivated in free run rounds and to get xp when activating the trap. It means that you have to add activation triggers into array so mod will recognize that the entities have to be disabled. This part is very simple (for newbies too). You can use this function: Code: // Usage: addTriggerToList( "trigger1" ); addTriggerToList( name ) { if( !isDefined( level.trapTriggers ) ) level.trapTriggers = []; level.trapTriggers[level.trapTriggers.size] = getEnt( name, "targetname" ); } Ok, lets imagine that you added 2 traps to your map and now you have to add activation triggers to list (for example their targetnames are "trigger1" and "trigger2" ). In main() function you will have to add these lines: Code: addTriggerToList( "trigger1" ); addTriggerToList( "trigger2" ); You see, it wasnt hard, this was the last required step but you can continue reading if you want to know some more tricks. 4. Tricks Since Death Run 0.8 you can call your own script functions on all Jumpers and Activators. In this step ill just show how to display some messages on spawned players. Code: test1() { while( 1 ) { // wait for jumper, who is the person from Jumpers team that just spawned level waittill( "jumper", who ); who iPrintlnBold( "Hey jumper, go and kill the activator" ); } } test2() { while( 1 ) { // wait for activator, who is the player that was picked to be the activator // Note: this must be also in loop, game will pick another activator if previous quit the server level waittill( "activator", who ); who iPrintlnBold( "blah" ); } } Since 1.2, you can add a endmap trigger to your map, this is required for time records. Add a trigger_multiple at the end of your map and give it following targetname: endmap_trig 5. More tips... - 1. Separate Activator from Jumpers. - 2. Allways make doors for Jumpers so after finishing map they may get into Activator and kill him. - 3. Use "clip_full" ( Textures > Usage > Tools ) texture so jumpers won't shoot Activator through the glass. - 4. Don't forget to add traps to the map...
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Since 1.2 you can add a endmap trigger to your map, this is required for time records. So yes it does. unless a server is running an older version than 1.2 on their server.
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Hello and Welcome! :sir:
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Finally got my new gpu after almost a month. It's the ASUS r9 280x Top Overclocked Edition
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Nah, just kidding... my old name was weird, so i've just changed it to beatthat back in summer 2012, no reason behind it.