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Everything posted by Lossy
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secrets didn't kill the server. A lot of them was blocked off before the population declined. Anyway population is on the rise again, yesterday we got 16 players on deathrun. current rotation set bx_maplist_0 " mp_dr_destiny mp_deathrun_bricky mp_deathrun_control mp_dr_wicked mp_dr_caelum mp_deathrun_electory mp_deathrun_coyote_v2 mp_deathrun_highrise mp_dr_disco mp_dr_glass3 mp_dr_darmuhv2" set bx_maplist_1 " mp_dr_bounce mp_dr_buggedlikehell mp_deathrun_clear mp_deathrun_semtex mp_dr_rage mp_dr_shipment mp_dr_digital mp_dr_spacetunnel mp_dr_terror mp_dr_bigfall" set bx_maplist_2 " mp_dr_bananaphone_v2 mp_dr_glass2 mp_dr_indipyramid mp_dr_jurapark mp_dr_overgrown mp_dr_something mp_dr_prisonv2 mp_dr_stronghold mp_dr_twitch mp_dr_sm_world" set bx_maplist_3 " mp_deathrun_freefall mp_deathrun_waterworld mp_deathrun_wipeout mp_deathrun_watchit_v3 mp_deathrun_toxic mp_deathrun_tribute mp_deathrun_underworld mp_deathrun_scoria mp_deathrun_skypillar mp_dr_skypower" set bx_maplist_4 " mp_deathrun_saw mp_deathrun_sanctuary mp_deathrun_ruin2 mp_deathrun_ruin mp_deathrun_qube mp_deathrun_portal_v3 mp_deathrun_palm mp_dr_slayv2 mp_deathrun_metal mp_deathrun_gold " set bx_maplist_5 " mp_deathrun_dirt mp_deathrun_destroyedv3 mp_deathrun_fusion mp_deathrun_epicfail mp_deathrun_zero mp_deathrun_grassy_v4 mp_dr_ravine mp_deathrun_dungeon mp_deathrun_escape2 mp_deathrun_cave" each rotation needs 10 maps each.
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and you should not be doing ele at all because i've told you multiple times, so next time you do an ele any of the admins are free to temp ban you for more than a week.
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Declined. You fail to meet the requirement of "mature and respectful to others". You may re-apply when your behaviour on the server improves. Everyone else, please don't start arguments within people applications. If you have any concerns about some one that has applied, pm me, @MiKeY or @West. Thanks.
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Not sure, something to do with the host. @MiKeY should be able to give more info on it.
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editing some one elses mod != your mod otherwise you'd know what im talking about Use Asset Manager to make your rank icons.
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no, that rank table does not work on non-modded cod servers. 1) prestiges need to be on all ranks not at level 30 and above 2) rank_1, rank_2 etc.. aren't default shaders within cod4 therefor you need to compile them when compiling the mod together I'm going to assume you took deathrun rank tables and expect them to work on any other mod(because braxi mod is the only mod far as i know, that has the rank names as rank_0, rank_! etc..) which isn't going to work because braxi has edited the rank tables to work with his mod. You need to do the same with what ever mod you're using.
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i already told you, you're adding shaders to the rank table that doesn't exist.
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i moved the topic from the admin section to general discussions
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i just prefer ipb, probably because i'm on a old man that doesn't want change
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Press P, on right side is says texturing, tick the boxs that says texture brushes/meshes in 2d
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i ignored the last sentence because i have no idea what "perspirant" means in radiant.
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you ever tried reading the names? "day_water_mud", "aftermath_water", "night_water" etc... they make it a lot easiser to select your water depending on where about it is on the map. Specially if you've been making maps for ages now like you. Also if you want to make your water look nice, make sure it's a terrian patch and then edit the alpha of the terrian. Here a nice tutorial - http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Water obv there more you can do to make it look even better e.g changing the colour of the water yourself, using surface inspector.
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i didn't know your mum worked at my work m8
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cool people been saying it since like 2010. can you say it's dead when there less than 200 players playing it thx
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then why have a rating system altogether?
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I'm guessing it's army stuff?
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i don't get why you don't just have a ingame rating system...
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i got one in comp, got £5.34 from it
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oki fair enough. also you should use a different method to print errors because cod4 mappers are known to not run their maps in proper developer mode.
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If your tut on codscript, it says if there any custom functions just comment them out, why not just move the gsc files under the surf folder into the raw directory?