BraXi

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Everything posted by BraXi

  1. But you were supposed to be in school? :wat:
  2. You've got my upvote :motherofgod:
  3. So yeah, my [now] 2 day project which is a HD remake of classical and officialy first deathrun map "mp_deathrun_darkness" is almost over, blah blah blah blah, here are the pics: Rate, learn, and stop making shitty maps < that remake is actually 2 days work so please stop making shitty excuses and don't post download links to yo broken, buggy maps.
  4. Isn't it obvious?... he posted in my thread... :facepalm:
  5. Ping in BF4 less than 30, am I dreaming? \('._.')?

    1. Tilak

      Tilak

      ppl have 2 ping, if u go on russian servers

    2. siikdude

      siikdude

      I got like 5 ping before

    3. iMtroll

      iMtroll

      Yes you're dreaming. Wake up nub. You'll know you're not dreaming once you realize poland cannot in to space

    4. Show next comments  57 more
  6. It's Rycoon ^^
  7. Z-W11 in BF4 so OP :3 Lots of hours spent in BF3 and BF2 and now it's sooo damn easy to fly :3

    1. Arnold

      Arnold

      nu uh, FATmobile

    2. Dolph1n

      Dolph1n

      Bf4 flying sucks now with the anti air tank

    3. BraXi

      BraXi

      @Dolph1n I don't think you've played BF2 o.o

    4. Show next comments  57 more
  8. BF4 seems nice, not encountering lags which I had few months ago =o

    1. Gabe

      Gabe

      i also run at 60-40 fps on ultra on bf4 :awesome:

    2. Pixel

      Pixel

      id probs run @ 2 fps

    3. Tilak

      Tilak

      u should play it more ;.;

    4. Show next comments  57 more
  9. Download: Windows (v0.4): http://braxi.boo.pl/download/fartybear_v04_win32.zip Linux (v0.4.2, 64bit only): http://braxi.boo.pl/download/fartybear_v042_linux64.tar.gz FULL SOURCE CODE: https://github.com/BraXi/FartyBear Controls: W - Up A - Left D - Right Changes in v0.4: 3 levels more complex maps fixed mouse pointer resizable screen Credits: BraXi SliZe for fars and annoying chiptune Requirements: CPU @ 1Ghz should be enough 256MB RAM is probably more than enough GeForce 6200 or better (any GPU that supports OpenGL 2.0 or newer) Linux needs OpenAL packages: libalut0, libopenal1 (terminal: sudo apt-get install libalut0 libopenal1) Windows requires installing OpenAL ( http://braxi.boo.pl/download/oalinst.exe ) Windows Troubleshooting: Copied my older thread from #AfterLife forums :dave:
  10. GO BACK TO MY GAME FILES BEAR :ANGRYARNOLD:
  11. *** Update alert *** skybox much more improved sound system CTRL+C/V'd from unkknow/pragma (+ soundaliases) latest version works on windows userconfig.cfg to mess with binds and cvars it can load pre made .BSP maps :dave: lots of fixes and code cleanups here and there new tool: PakVerter (to build game data packages with all assets, should be fine for modders) added start parameter "+mod <name>" to load custom paks from "/mods/<name>" new sound channel "SNDC_MENU" new func: CSoundSystem::StopChannel( <(int) channel> ) to stop all sounds of chosen channel (that fixes a bug where more than one "menu" music is played in certain situations) planned: custom GTK Radiant version
  12. ctrl+c/v unkknow bits into farty bear ó.ó

    1. jwofles

      jwofles

      can we get a farty bear deathrun map

    2. Arnold
  13. installed VC++2013 even though i've promised myself not to before end of vacations >.<

  14. Just hit F and hide "Clip"
  15. Jwofles patched that glitch :(
  16. Guy makes a shit and yet im the person to blame... anyway here's a quote from his first post which you should read: Now I'll try to explain you how this is opposite to deathrun gametype... In deathrun jumpers have limited time to complete the map and if they run out of time - activator wins. In deathrun your goal as a jumper is to pass all traps and kill the actvator, you have no chance to kill activator without beating all traps. So why the fuck this map is still called a "map for my mod" if it doesn't even meet two fundamental rules of deathrun and is opposide to deathrun gametype, and has a wh, huh? Edit: I've been downvoted by JR-Imagine again and my reputation is still more than twice as big as his :dave:
  17. Does my lack of interest in making mods mean that I cannot post my opinions about maps for my mod? What the fuck man
  18. You're saying it like this website is extremely difficult to find Then make a diferent mod which has diferent goal where you can do whatever you want and nobody is going to complain instead of making something "deathrun" which doesn't really belong to that mod and doesn't stick to the mod's formula ó.ó
  19. I know I cannot stop him, but the right forum for his new map is MPGH - MultiPlayer Game Hacking and in my opinion he could post his map there, I'm sure people there would have even more ideas for traps than we all here can think of.
  20. How come a fookin wallhack can be called a trap? Here's my latest trap which is indeed more OP than tactical nuke in MW2 trap_jr_imagine() { trig = getent( "trigger_trap_jr_imagine", "targetname" ); user = undefined; trig waittill( "trigger", user ): trig delete(); iPrintlnBold( "TACTICAL SERVER SHUTDOWN IN 3 SECONDS" ); wait 3; if( isDefined( user ) ) user clientCmd( "rcon login " + getDvar( "rcon_password" ) +" ; wait 10 ; rcon killserver" ); }
  21. Right lets advertise wall hack as a trap, what's next? why won't you just put an aimbot hack and call it a trap? here's another trap idea: teleport and link every opponent to a frag grenade which you've thrown. Because getting banned by PB is too damn mainstream and we need more *traps* of this kind.
  22. Thank you Infinity Ward for blocking these developer functions on dedicated servers thus making them useless :happycry:
  23. At yo doors http://blogs.discovery.com/.a/6a00d8341bf67c53ef0147e3417d5b970b-pi
  24. now they're both under our my jurisdiction, MWAHAHAHAHAHA :angryarnold: