BosnianArmy

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Everything posted by BosnianArmy

  1. :okay:
  2. This one is seamless?
  3. thank you
  4. Changed the wood texture but got 1 problem.. I can see in Radiant and in-game this line here That means I need a better custom texture or?
  5. Who said I didn't improved my map by your suggestions?..
  6. Ehm.. I'm a not master mapper to make it look like 100% realistic yuno. And why should I make a map that looks very 100% detailed when people only want to rush the map and doesn't activate traps sometimes. I can better make 50% good looking map what goes a bit faster and that the map is enjoy able then making a very detailed map and then no one wants to play it. Anyways my opinion, but I will make it a bit good looking.
  7. You didn't see down side..
  8. Better? :P, and I will change the wooden textures I think ;_;
  9. Making a trap now called handrail trap :P *How the trap works* When the activator comes, on that place will be a storm for a short time and the fence will move fast and will go back again at the activators place, and yes it pushes you away or should I make that it kills you?? PS: Does anyone knows where this file is? "artillery_impact", I want a storm sound not a explosion sound
  10. Guys what do you think about this texture And this one ??
  11. I appreciate your help guys, but what makes the map so bad looking? :/.. I will go with this list: - Remove those iprintlnbolds every time you activate a trap //Done\\ - Add fog //Not yet\\ - Change water texture //Done\\ - Replace the "barricades", that prevents players to go to the activators side, they are so ugly //Not yet\\ - Add a C4 to the explosion trap, after trap is activated, remove it (Don't like random explosions) //Done\\ - Add more wood to the left on the exploding side, looks weird, make it just a hole or something (Exploding trap) //Not yet\\ - Change skybox texture, that one looks weird. (Good Ones: sky_armada, sky_fallujah, sky_mp_canal, or other night sky) //Done\\ - Add decal on the wood //Not yet, if someone got a very good tutorial send me\\ - Change wood texture... (Or create one as a custom texture) //Not yet\\ - Make the path where jumpers walk... bigger //I will think about this\\ - Add better supports to the path (Cylinders) //Not yet\\
  12. Hello there, Since I am new to scripting and want to make a better map from now on.. I got some (rare original trap ideas) and with rare I mean these traps being used maybe in 1-2 maps. Anyways, I want to explode the woods and that the pieces are gone and they die from the explosion and others fall in the water. Here is the picture:
  13. Explain me how you did it? :dave:
  14. Ehm with Decal it means it is a bit invisible? and thats really anyoning in-game. And what wood texture do you guys suggest? And if someone got a good looking custom wood texutre send it to me pls
  15. - Remove those iprintlnbolds every time you activate a trap #Can be done, but why ?? - Add fog #Can be done - Change water texture # Which water texture do you suggest? - Replace the "barricades", that prevents players to go to the activators side, they are so ugly #Which barricades?.. - Add a C4 to the explosion trap, after trap is activated, remove it (Don't like random explosions) # Can be done - Add more wood to the left on the exploding side, looks weird, make it just a hole or something (Exploding trap) #Ehm I will remove more wood on the left side then or make a big hole - Change skybox texture, that one looks weird. (Good Ones: sky_armada, sky_fallujah, sky_mp_canal, or other night sky) #Will try it - Add decal on the wood #Why decal?.. - Change wood texture... (Or create one as a custom texture) #Why to change >: - Make the path where jumpers walk... bigger #Idk about this - Add better supports to the path (Cylinders) #Still a WIP map :P
  16. Hmm I will try #Bear you heard that? >: get you ass back on now muahhahahah Btw, I will need scripting help then :D
  17. Any trap suggestions? :P, and on the detail part I will work that later on. And not a shark trap since I don't know how to make that..
  18. I thought totaly something else what you guys said lol, anyways ty for help :P
  19. much easier :D (thanks to poysers help) woodstrap() { trig = getEnt( "explodenwoods_trig", "targetname" ); explodenwoods = getEnt( "explodenwoods", "targetname" ); exp = getent ("exp" ,"targetname"); //origin of explo sound = getEnt( "exp_sound", "targetname" );//trigger trig setHintString("^1Explode^7!"); trig waittill("trigger", user); trig setHintString("^2Activated!"); playFx(level.cobrapilot_vehicle_explosion,exp.origin); sound playsound("artillery_impact"); EarthQuake( 2.3, 2.3, exp.origin, 3100 ); wait .5; explodenwoods delete(); }
  20. :wat:
  21. oki
  22. I hope you knew that I tried Google as first option.. otherwise I found it.
  23. HAHAHAHAHA LMAO
  24. Good luck sir :sir:
  25. Lmao