Beatthat

Retired Admin
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Everything posted by Beatthat

  1. hmm, looks like a texture, try it with "color_red" at Textures > Usage > Tools, or create a custom textures :) Edit: Or do it like lossy said o.o
  2. I really like the traps, you should put more red lights at the lava areas though.. to make it look more realistic :P Kinda like sm_world:
  3. Awesome :) might have a reason to make a tdm map now :o
  4. /* Update */ Haven't really scripted that much yet, 4 traps are done currently. I'm planning to add atleast 2 or 3 unique endrooms. Here's a little video... don't complain about the quality, i just cba to upload a hd video with my shitty upload speed, oh and excuse the music, i was listening to my youtube playlist.
  5. Wow. Really sad to see you go... :/ best of luck in real life and other stuff :)
  6. I vote yes. As Darmuh said, let's try it for a few weeks to a month and see how it goes.
  7. Correct, and unlike the version that ratzee made, there's a sign at the beginning which gives credit to the original map creator 'Map made by Target Practice, Ported by Beatthat'
  8. Damn... get well soon =)
  9. I use that software to create new materials, to edit the model, so i can fit my materials on it, and to rename the model name itself or else it would fuck up the original deagle :p
  10. Gratz.
  11. I didn't clean my desktop either ^^ I clean it as soon as it kinda gets a mess.
  12. :/ Sad to see you leave, good luck irl
  13. Congratulations!
  14. Good, I've missed them up and down votes ^^
  15. yeah look at my team ^^
  16. Absch. stands for Abschüsse, you pronounce it kinda like that: Ab - shusse, ü = ue... but I guess that's kinda hard to pronounce for ya'll lol
  17. What's the point of making a v2 if v1 isn't even finished? If it's your first then I'd say don't release it, never release your first map ( goes to everyone out there ), i made 3 basic maps before I've released my first map to the public. Below you can see a list of what I don't like, I'm not trying to be mean or anything, just to make this clear. Ok let's start... I really have to agree with @QueNNch, this map looks rushed, Traps and Textures are bad, Brushes are inside of eachother.. You didn't even bother to fix the lighting problem, no reflection probes in the sniper room, + this... - Textures look pretty bad to be honest with ya - No reflection probes in the sniper room - Only 5 Traps? yeah it's small but there're other small maps like sm_v2 and those have 10+ traps. + I really don't like any of the traps, First and Third trap is just a nonsolid floor , Second moves up and down Fourth rotates and the last one are spikes that move up - You obviously fucked up the light grid, the map is fullbright and has rainbow models.
  18. There, just got that... 30 - 0 no heli or airstrike only 1 uav.
  19. sexy Why dont ya just set the ammo to 0 and after like 1 - 2 seconds you can give them their old ammo amount back :p i think that'd be better but whatever ;o
  20. "Can you fix it?" I've never seen anyone else with that problem ( unless they have a wooden pc ) , so it's most likly a problem on your end, therefor, we can't do anything. On what maps do you have this fps problem?
  21. Darksoul posted the same thing yesterday... and that's my reply http://www.microsoft.com/en-us/download/details.aspx?id=13523
  22. hhhhhhhhhhokay
  23. l2 downlaod c++ runtime components http://www.microsoft.com/en-us/download/details.aspx?id=13523 It's not Gabe's fault^^
  24. Nice app, good luck.