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Posts posted by Pixel
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Something like this
timelimit() //Structure { trigger = getent("acti","targetname"); trigger waittill("trigger"); endrooms = getent("endroomsallowed","targetname"); (Countdown code here) if(countdown = 0) //You get the idea { endrooms delete(); } }0 -
This is why I made my idea public so people can think of ways around so I can work around it :)
@Cat, when the jumper finishes, it deletes the endroom availability script and prints an "iPrintLnBold" saying "Activator was too late activating traps"
EDIT: Or implement a time limit. Like Zack said.
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As I am also sick of activators saying "free for snipe" etc I thought I'd go into some thinking and script something to work around this in my map.
> http://gyazo.com/dffcd2d326bb9e30dfcd6c836b4b5ff8
Try and get snipe room without acti'ing now fuckers
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Another amazing piece of work. Urgh give me your skill :angryarnold:
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I dont get the point of this... I never got a clear answer from the web but cant you just use for( ;; ) instead of using arrays? I dont get the point of using arrays like that
for(;;) is a loop, and you can add stuff in between and after the ;; in the parentheses. They're used in most arrays, so maybe someone with more knowledge can help you further.
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you forgot
, "targetname"
in the third line of code.Replace your code with this:
rotaterecttrap() { trigger = getent("recttrap_trig", "targetname" ); //original place of error brush = getEntArray( "rectbrush", "targetname" ); trigger waittill("trigger"); trigger setHintString("^5>> ^3Trap Activated ^5<<"); for(i=0 ; i < brush.size ; i++) { brush[i] rotateRoll(360, 3); brush[i] waittill("rotatedone"); wait 5; } trigger delete(); }Uh, I'm an idiot, thank you. I was scripting half asleep. No wonder I missed that.
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Never seen this error before so I don't know how to fix it. Tried googling, but the only result was foreign.
It's probably a mistake in this array I did, since I am still learning them, but I don't know.
Console error: http://gyazo.com/c2be89561a2acaa0b2855ea2d948107c
Script:
rotaterecttrap() { trigger = getent("recttrap_trig"); brush = getEntArray( "rectbrush", "targetname" ); trigger waittill("trigger"); trigger setHintString("^5>> ^3Trap Activated ^5<<"); for(i=0 ; i < brush.size ; i++) { brush[i] rotateRoll(360, 3); brush[i] waittill("rotatedone"); wait 5; } trigger delete(); }0 -
Good job getting everything working again guys :)
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If you don't remember, I had a 2 month break due to heart issues. Well, 20 minutes ago, I started coughing, wheezing, itching and then my heartbeat rapidly increased to like 100+ BPM and still is. Now after 20 minutes, chest pains have kicked in, and that's a serious sign of an oncoming heart attack. So I will be back in either one week, or one month. I don't know.
Writing this thread in pain. See you soon fellas.
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What do you mean by interesting comments? This is like everywhere, can you maybe provide more examples so I know what to look out for? :P
Edit: Nvm, I kinda get it after what troll posted
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God damn Anti, that was a good post, you've legit made me change some views too. That video I posted, you'd relate to that 100%
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I partially agree with Bosnian. We are under the radar of the government, unfortunately not attending school is illegal, but after that is okay. You need these grades to get the jobs and the money. Happiness can only take you so far. You're going to need the money to afford bills and whatnot, but that's just life currently.
Also Bosnian, saying people are losers for not wanted to go to school is a complete false statement altogether, and a rather highly opinionated sentence.
Saying all this though, I do 100% love this video. I suggest watching a listening. (& You Tinman, you will love it and will relate to it)
https://www.youtube.com/watch?v=y_ZmM7zPLyI
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As much as I would love to skip university, I'm probably going to need the degree. It's simple saying "happiness is the key", but finding that happiness is a little harder. Just my opinion of course.
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Uhm I don't have many goals. I have only accomplished tiny things such as:
-Reaching 1.3k subscribers on YouTube (last active one year ago)
-Getting into the course I wanted in College at the desired level (3) meaning I only have to attend two years.
-Getting the best results I have ever got in College, 7 distinctions in my first year, all distinctions, meaning distinction star, each distinction = 90 UCAS points which is looking good for university, and still got more points to get when I return for my second year.
-Passing my driving theory first time, along with passing my driving test first time (Took my driving test 3 days ago - Next step will be affording to drive on the roads of Britain - 100% pisstake)
Can't really think of anything else. My future goals will just be to explore more of the world, get into university studying computer science, legally being able to drive when I can afford the insurance, getting an actual job (lol), hm yeah that's pretty much all. Oh, and maybe creating a great map in this community one day, maybe ^_^
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Perhaps you could try and be realistic with some of the brushes, but adding supports and making them so they aren't floating. You could also texture each edge of the floor in a different texture, so if it's rock, maybe do the edges are worn down rock, like when you see a broken rock, the inside texture is a lot darker than the outside (in most cases).
A lot of people will give you better advice, I am awful at giving improvement advice <_<
Good luck :ph34r:
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Oh you made it for fun?
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Do you know the answer? If you do why don't they recruit you?
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@BraXi
Oh I see, that Raven's design test looks pretty cool too =o
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@BraXi (My quote thing seems to be bugged)
What other way can anyone show their game design skills in this community? The only released mapping tool for Call of Duty is CoD4, well, and CoD WaW but that's buggy as hell. There are probably other things for other games, I don't know, and also game engines like Unity 3D, but I am sure if he sent his work in, they might ask him to do something, a particular task perhaps (a challenge) and if he can do it, then he has a chance or something.
Obviously you know more about me about the different types of available game engines, but that's just my view on things. I am not as experienced in this stuff, I just really do like the looks of this map :3
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When you've finished this map you should definitely apply for some game design company and show all your best work (assuming you haven't done / aren't a part of one at the moment).
Your attention to detail just blows my mind... If I could map like this, I'd feel privileged... looks prooooooo :lol:
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This map... is just... wow. All those models and detail, I can't imagine myself importing like 10k prefabs =o
Good work, Rednose :lol:
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This map look amazing, looking forward for the release B)
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I've come across an error: http://gyazo.com/d3333a0e753164423ccf5df5c3a6e81e
Script:
onSpawn() { level waittill( "player_spawn", player ); player thread Guids(); } Guids() { Whitelist = []; Whitelist[ Whitelist.size ] = "********"; Whitelist[ Whitelist.size ] = "********"; // Copy the above line and change the Guid if you need more Guid = getSubStr(self getGuid(),24,32); for(i=0;i<Whitelist.size;i++) { if( Guid == Whitelist[i] ) { self thread guidroom(); } } }0 -
This is a fun script to :D
findplayerexample() { wait 6; players = getentarray("player", "classname"); for(i=0;i<players.size;i++) { if( GetSubStr( players[i] GetGuid(), 24, 32 ) == "placehereyourguid" ) //place the last 10 numbers/letters of your guid { players[i] iprintLnBold("^9Badman!"); players[i] GiveWeapon("m40a3_mp"); //put here any weapon } } }I don't see what's fun about that tbh, if I want an m40a3, I'll just go in the sniper room. I have using the sniper when running through the map. I prefer pistol.
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B3 for the mod Combined Ops. B3 is BigBrotherBot. Simple administration system.