Sentrex
Retired Admin-
Content count
975 -
Joined
-
Last visited
Everything posted by Sentrex
-
Because they're not breaking any rules
-
There are hundreds of tutorials out there, how hard is it to google? http://lmgtfy.com/?q=cod4+radiant+basics
-
I can't warn for someone for moaning about activating :( would be nice to have something to do when people start moaning about getting activated on. Just simply get the Bot to repeat itself about activating. The !bitch was a long shot and a bit of a joke, but a simple command to tell people that activating is okay would be nice
-
wait but which player do you want to print it to?
-
Tell us exactly what you're trying to do?
-
:okay:
- 22 replies
-
knife() { level.knife_trig = getEnt( "knife", "targetname"); //The trigger jump = getEnt( "enter_knife", "targetname" ); //the origin the jumper will teleport acti = getEnt( "activator_enter_knife", "targetname" ); //the origin the acti will teleport while(1) //loop { level.knife_trig waittill( "trigger", player ); //waits until the jumper activates the room if( !isDefined( level.knife_trig ) ) //defines that it is the knife trigger return; level.sniper_trig delete(); level.old_trig delete(); level.weapon_trig delete(); level.rpg_trig delete(); //deletes all of the other room triggers so that they cant be entered player SetPlayerAngles( jump.angles ); player setOrigin( jump.origin ); //teleports the jumper player TakeAllWeapons(); //takes all weapons from jumper player GiveWeapon( "tomahawk_mp" ); //jumper weapon if( isDefined( level.activ ) && isAlive( level.activ ) //makes sure the activator exists and is alive, otherwise it'll try to do things to a non-existant acti (._. ) { level.activ setPlayerangles( acti.angles ); level.activ setOrigin( acti.origin ); //teleports acti level.activ TakeAllWeapons(); //takes all weapons from acti level.activ GiveWeapon( "tomahawk_mp" ); //gives acti tomahawk wait 0.05; player.maxhealth = 100; level.activ.maxhealth = 100; //gives players normal health if damaged player switchToWeapon( "tomahawk_mp" ); level.activ SwitchToWeapon( "tomahawk_mp" ); //this line means they switch to the weapon iPrintlnBold( " ^6" + player.name + " ^5Entered Knife." ); // announces on screen the player name and the knife room while( isAlive( player ) && isDefined( player ) ) //if the player is alive the room will stay closed so no one can enter. wait 1; } } } That would pull up an error with log files, fixed for you.
-
omg jr no models wtf go kil urself ;) Serious note, looks great! Can't wait to play it, awesome job!
- 22 replies
-
Oh Anti and your fabulous ways <3
-
then you'll never learn "give a man a fish and he'll eat for a day, teach a man to fish and he'll eat for a lifetime"
-
If you mean for a HUD, it's just RGB Go to colorpicker.com and you can choose it yourself
-
+1
-
The fact that you're doing this on most topics is hurting me, you pretend to know loads about a subject and then end up giving shit advice that doesn't make sense. To back this up: EDIT: Will keep updating this post as more come :dave:
-
Your point just makes no sense
-
pls :facepalm: you're going to make me cri
-
Store the player's name who reaches the endmap_trig first each round, at the end of the map see which name appears most, set as the record
-
The problem has been solved. Locked.
-
Pretty sure it could be done?
-
That's probably your problem, I have upload my file for you to use. Should work but not 100%. https://www.sendspace.com/file/kiogy2
-
Unfortunately these maps never get played because people only vote for ones that most people could complete with their eyes shut *sigh*
-
Probably thinks an SSD is a type of HDD :dumb:
-
um :wat: