Sentrex

Retired Admin
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Everything posted by Sentrex

  1. And how would the acti be able to see when he should be activating the trap?
  2. Author: Sentrex Map Name: mp_dr_stronghold Traps: 15, most are unique End Rooms: Old, Sniper, Bounce, Mystery Difficulty: Medium(free), Hard(activated) Map Size: Large Video: https://www.youtube.com/watch?v=r_wvJpvUd-I&feature=youtu.be Image: Download: http://www.mediafire.com/download/a49kbfjcs9uc6mr/mp_dr_stronghold.zip Credits: Gabe, UnnamedPlayer This is my third released deathrun map! Hope you enjoy! Post below to tell me what you think and how I could improve on my overall mapping next time!
  3. He wanted to up his post count
  4. By add traps do you mean script them? Or actually make the traps themselves?
  5. He means when you're the wolf when you enter a sniper room at the end of a map you don't get given the sniper, so you're forced to knife. I think it would be good to run around using the 'hands' but when you finish and open up old he can whip out a different weapon? So say you have hands as primary weapon but you can also choose a secondary weapon (for very high levels only). I think that would be a nice addition :)
  6. No idea, but maybe this will help http://gyazo.com/7d9fe5fd126133e693b96dc0f6bf2b74
  7. Thought of 'Central', thought something ending in 'x' would sound good, Centrex looks ridiculous, Sentrex.
  8. Yeah, thought that would be possible but it would be an incredibly long process as it would be need to be unique for each map
  9. Pretty sure this would have to be done by the mapper as there would need to be a trigger where the jumper passes the trap. It would be very easily done this way but unfortunately I don't think it's possible in a plugin :/
  10. Agree with the rest, new monitor! If your current monitor is alright then get another the same, nothings worse than having two different ones! (may be my self diagnosed ocd :dave:)
  11. To be fair, it changes depending on my mood :/ can never go wrong with trap though!
  12. unoooooob
  13. You should probably read them first
  14. It's all sorted now, sounds are working. Got rain sfx and explosions etc
  15. Wow, really nice looking addicting game! Great job! PS. I like your music choice, very fitting!
  16. He's working on the mod at the moment, the password will be taken off when it's ready to be played
  17. Password :c
  18. Yet another freaking update... (use initial DL link if you wish to put this update on the server) Added a secret (not saying what it is but it isn't CJ) Changed the spawn around a bit more A few more details here and there
  19. The tools used for mapping are extremely user friendly and pretty simple compared to most 3d design software. As for the scripting, once you get the basics down it's pretty easy too, besides you've got a whole community here that'd be willing to try and help out with a things you get stuck on! Give it a go, just be patient[\b] and don't rush anything :)tl;dr - It's not too hard, try it out
  20. :wat: Good luck PC! c:
  21. Aah I see, I've hardly done python but isn't it 'print' instead of 'reply'?
  22. That's what they all say
  23. If( level.response == "true" ) iprintlnbold( "Fukup faggot wanna get an rekt kid" ); else iprintlnbold( "dat wut I fort fckin faggot" );
  24. Duh herro der!