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Everything posted by Synd
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I think mapping for this gamemode could be a lot of fun. Good idea +1, would like to see it happen :D
- 60 replies
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- mike myers
- mod
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(and 1 more)
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ehm http://raid-gaming.net/forums/topic/753-guid-room/
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Awesome guy would make a fantastic admin, Good luck dolphin! :D
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PetX, Rycoon, Xenon would be my favorites my alltime favorite would be petx tho
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Staab's tutorial should've worked as that explains how to do everything and it works for me. I do not know what to tell you, all I can say is try restarting the entire process on a different map and see if that works. I have had a problem before where one of the maps I was making just didn't play music, but on a different map it did. Make sure everything matches up perfectly within scripts and aliases, along with the song name. Make sure you named your csv mp_dr_stayhigh as that's what you're calling in the zone files. Unfortunately if everything matches up I do not know what to tell you. *EDIT* Make sure you make your iwd mp_dr_stayhigh.iwd and not mp_dr_stayhigh.iwd.zip as that is a very common mistake.
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Still an alright tutorial though, I like it though i don't use Ninja's client :S
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Very nice looking map, hope you take your time with the map and it turns out great :)
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Well I hope you have fun doing football, and your fundraisers, look forward to seeing you more active in the future :'D
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Very nice guy, good luck mario :D
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To make stuff non solid and dissapear, use hide(); and notsolid(); to make stuff reappear, use show(); and solid(); If you use delete(); you can not make it return :P
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Well can you join any other servers aswell? Could be your router, try restarting it and see if it helps :)
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Really fun and nice guy, welcome to the forums. Amazing introduction btw :)
- 16 replies
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jrimagineforcedustomakethisshittyiwdforhismapandwedidntwanttomakethisbuthereyougoguysenjoynotreallyslayv2iwdweaponforraid.iwd
- 22 replies
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knife() { level.knife_trig = getEnt( "knife", "targetname"); //The trigger jump = getEnt( "enter_knife", "targetname" ); //the origin the jumper will teleport acti = getEnt( "activator_enter_knife", "targetname" ); //the origin the acti will teleport while(1) //loop { level.knife_trig waittill( "trigger", player ); //waits until the jumper activates the room if( !isDefined( level.knife_trig ) ) //defines that it is the knife trigger return; level.sniper_trig delete(); level.old_trig delete(); level.weapon_trig delete(); level.rpg_trig delete(); //deletes all of the other room triggers so that they cant be entered player SetPlayerAngles( jump.angles ); player setOrigin( jump.origin ); //teleports the jumper player TakeAllWeapons(); //takes all weapons from jumper player GiveWeapon( "tomahawk_mp" ); //jumper weapon level.activ setPlayerangles( acti.angles ); level.activ setOrigin( acti.origin ); //teleports acti level.activ TakeAllWeapons(); //takes all weapons from acti level.activ GiveWeapon( "tomahawk_mp" ); //gives acti tomahawk wait 0.05; player.maxhealth = 100; level.activ.maxhealth = 100; //gives players normal health if damaged player switchToWeapon( "tomahawk_mp" ); level.activ SwitchToWeapon( "tomahawk_mp" ); //this line means they switch to the weapon iPrintlnBold( " ^6" + player.name + " ^5Entered Knife." ); // announces on screen the player name and the knife room while( isAlive( player ) && isDefined( player ) ) //if the player is alive the room will stay closed so no one can enter. wait 1; } } Well I tried to define most of the lines in the scripts for you.
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It's a nice map, has better traps then the first one for sure :) Good job slaya :D
- 22 replies
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Well I think it would be a good idea instead of having a record, to having a slot by your kill death ratio that keeps track of how many times you pass an end trigger in deathrun, that is very possible. Of course this wouldn't work for all maps, but alas having a record for this wouldn't work for all maps either.
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Had a lot of fun on the servers today I'm very happy I got to be involved, happy anniversary raid, I know it will get bigger and bigger!
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Happy one year anniversary guys! I look forward to see what is planned!
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Well i did that too but now im trying to get more advanced into scripting :)
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Yes thank you for sharing, I love this :O I'm in to quite the same stuff as Phelix, a mix if you will of rock and laid back soft music.
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#1 While the mp7 may be over powered, it will most likely remain in the mod, because getting rid of a gun like that would be too much of a pain :P Also its really easy to fight against too be honest, just get better ;) Nerfing it would be a wiser choice. I don't agree with you saying it makes the game no fun, because I still enjoy the game even with people using mp7. #2 Does it really matter? #3 I can agree with this, also if there is a hacker on the server :)
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Hi there, creating a map can be difficult especially when you don't know how to script. You should follow these helpful tutorials in order to learn scripting and maybe start scripting maps on your own. https://www.youtube.com/watch?v=Wgu5vNHHmW4 https://www.youtube.com/watch?v=gavmdAkmv1c https://www.youtube.com/watch?v=8816LgJy4ag&list=UUxiM6XnQuXK3QWiRuWpc7aQ https://www.youtube.com/watch?v=bqgw0pzx6Rg And for advanced radiant things subscribe to BlackJackJonnyy: https://www.youtube.com/channel/UCIkU1xPvgfJQgo0w3o1PzVw hope this help and if you have any questions, ask them on the forum or add mappers on xfire and I'm sure they'd be willing to help you! Best of luck mapping ;)
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Negative stuff aside! Good luck Jaagg, seem like a friendly chump from your behavior ingame, and pretty mature for your age!
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Hi, welcome to the forums Have fun :)