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Everything posted by Pixel
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When you've finished this map you should definitely apply for some game design company and show all your best work (assuming you haven't done / aren't a part of one at the moment). Your attention to detail just blows my mind... If I could map like this, I'd feel privileged... looks prooooooo :lol:
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Does anyone have the script for a GUID room that I can use? Credits will be given to the person who made it, thanks.
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This map... is just... wow. All those models and detail, I can't imagine myself importing like 10k prefabs =o Good work, Rednose :lol:
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This map look amazing, looking forward for the release B)
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After watching Darmuh's rant on Deathrun, I've realized my map is too easy on freerun. Time to change things up a little :)
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I've come across an error: http://gyazo.com/d3333a0e753164423ccf5df5c3a6e81e Script: onSpawn() { level waittill( "player_spawn", player ); player thread Guids(); } Guids() { Whitelist = []; Whitelist[ Whitelist.size ] = "********"; Whitelist[ Whitelist.size ] = "********"; // Copy the above line and change the Guid if you need more Guid = getSubStr(self getGuid(),24,32); for(i=0;i<Whitelist.size;i++) { if( Guid == Whitelist[i] ) { self thread guidroom(); } } }
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I don't see what's fun about that tbh, if I want an m40a3, I'll just go in the sniper room. I have using the sniper when running through the map. I prefer pistol.
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Don't you need to add something in the plugins.gsc? Example: //LoadPlugin( plugins\triggerspawner::init, "Weapon", "BraXi" );
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Even with the one you gave me, wouldn't I have to do something like level waittill( "connected", player ); so "player" is defined? For this part I mean "(player getGuid(),24,32);"
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Alright I'll work around using the one from twist (:
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That looks larger than the other one, do they both work?
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Would this work? guids() Guid = getSubStr(player getGuid(),24,32); if( Guid == "0a9aa5a2" ) { self thread guidroom(); //A teleporter }
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I'm a noob when it comes to arrays (and a lot of other stuff, but I still don't understand arrays). I need two brushes to be move up, then 3 brushes to move down, and i need it on a loop. So I figured an array would be the best bet, and it's a good opportunity for me to learn arrays :) Thank you :D
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I'm so brain dead. This is what I normally do but I'm just being dumb now. Thanks :dave:
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Rycoon, Wingzor, Xenon, PetX Tbh, I like a lot more maps, and I'm not just going to dislike a map because of the personality of that person, it the map is to my liking, then that's all I care about :) There's loads more mappers I love the creations from, but these are my favorite I think.
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I don't have a lightgrid, I've been having problems with it so removed it, not sure about the reflection probes, I shall check
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Haha I will next time thanks :rolleyes:
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Thought I'd share with you my new updated pics of my new Deathrun map that I'm making. It will still take me another month or so to complete, maybe longer. It's based in an electric factory, not everything is electric, but quite a few traps are. I might change the name yet. #1: Spawn #2: Elevators #3: Room above elevators & spawn room #4: First room of traps #5: First room of traps #6: Second Room of traps #7: Second Room of traps #8: Third room of traps #9: Third room of traps #10: Fourth room of traps #11: Fourth room of traps #12: Activator has choice to increase map difficulty Feedback welcome ;D
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My theory is, if your usermaps and mod folder are in "compatibility files" then it may be causing the problem. Compatibility files are stored in AppData. I reckon that's why mine doesn't work. http://gyazo.com/ee7d187d926a1afff2ad685fb11d9212
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So like where there's multiple things happening in one script, like, random selecting scripts?
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Slaya / Imagine, ignore any criticism given to you. Who says you can't just test it on a test server before release and have people such as Lossy test it and others to see if it's a good idea or not? You can happily make the idea work and implement it, but if (after testing it with others) it turns out bad, you can easily remove it before full release :)
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Hmm alright, thank you :awesome:
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Thanks Staab :) May I ask, what does "break;" do in a script?
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Type it out please, it will help me too ^_^
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Good luck on your application :)