jwofles

Retired Admin
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Everything posted by jwofles

  1. not this :facepalm: not interesting at all, completely irrelevant to any video on youtube and simply a waste of time. The 10 facts thing makes me cringe, people think it's so interesting because, wow it really worked! Sadly, it's plastered on too many youtube videos because people think it's a magic trick. Sorry bosnian but that just isn't very interesting at all, it aggravates me. Here's a good quote that basically sums what I'm trying to say up
  2. Maps are very unoriginal and mediocre, nothing special. The music takes up about 7mb+ per song, 45mb for raindrops... Also, when I tried to load up music I got the error script runtime error, undefined is not an int or something :/
  3. Your 2 map mappack looks... very interesting :dave: I'll play them later.
  4. I saw, it's just that staab didn't know how to :lol:
  5. ergh, I was looking forward to this, I like the design and I like how it's basically blue mario but I'm kinda annoyed. bounces are unoriginal and you may as well call it bounce v3. It's looks really boring and is going to be extremely easy to speed run. We've had enough bounce maps (bounce v2 EHEM) and while I like the theme (even though it's a tad lazy) the whole bounce thing just puts me off. For new players, this is basically like a huge middle finger and to people who are bad at strafing and bounces like me, it's like a huge middle finger. I want to enjoy deathrun and be able to get to the end, some may argue it's a challenge (it's not for most people if we're being honest) but it becomes more of a nuisance. For instance, if I'm new to this map, how the hell am I going to see that bounce at the water part? If I can only get 60fps, how the hell am I gonna do a bounce? And also, because everything is just a bounce, the traps all become very unoriginal since the limit is just moving and rotating a bounce. everything is floating so you could've at least put support or whatever. Because they're bouncing, it's not an excuse to make them floating. I'd be okay with all the bounces if you just made the map more interesting. Like instead of have an ugly bounce, have a pipe going across you bounce on. It's hard to have ideas for this map and I can't give you anymore since this map is about 5-7 textures (I'm guessing) and that makes it pretty bland. Like, there's not even a theme, is it mario? Is it random codjumper world? Sorry if this is a 'silly' or 'non-serious' map but, think if everyone made 'silly' maps (well everyone pretty much does now). Make it into something proper, please, and then maybe I can appreciate it. inb4 downvotes because I wanted to share MY OPINION!
  6. full clip maybe?
  7. @Ryan, make your taskbar a darker blue so it matches the background :ph34r:
  8. Map looks all right for a first, try giving it a theme and adding models and textures that fit this theme. Try your best to make things not float, make it realistic 3= In this picture, surround the endroom in another, new skybox (shrink the current skybox so it doesn't still cover the endroom) and when you do that, from the map you won't be able to see the bounce room and from the bounce room, you can't see the map ;)
  9. waterworld? :dave:
  10. eh, downvote deserved, I didn't say meeting you :troll: I downvote you now because you didn't capitalise the start of your sentences + you spent accidentally wrong :> OT- When I got to 123 subs on youtubes :happycry:
  11. braxi you're red lines mean nothing because nobody plays as badly as you :dumb: you don't need much cover, if you want to be hidden everywhere by boxes ghosts has some pretty bad maps :>
  12. Sentrex could I have your background pls ^6<3
  13. octobor 2014 is too soon, wait until 2015<3
  14. >doesn't put birthday on their profile >complains people don't magically know your birthday.
  15. nope you're wrong. you are the craziest person on the earth :angry:
  16. Synd is birthday? Happy birthday birthday!
  17. Looks pleasant :sir:
  18. Spike trap is the same as the doll trap, btw you can skip those traps by walking on the edge of the rooftops. first spike trap deathtrigger is huge is SO OP but you can still walk round the right of the building :dave: you can also run past the spinner trap. You can fall off the buildings as the acti near doll trap (where the two buildings meet) ladder trap is overused and is boring. Ladders looks weirdly placed, like they're floating or being held up invisibly. fog is useless, doesn't even cover up the bottom, lowers FPS and gets in the way. map all looks the same, grey and plain. Music is.. annoying. same building copied and pasted everywhere, wat. bounce room.. you shouldn't die in it, it's unfair. the bit where you fly is soooo slow ;-; too many prefabs. dude so many prefabs to get out of the map, at spawn, when you're on that brown ramp, you can drop below it onto a red bit, then on the left (looking towards activator) there's a door with a step, if you land on the step you won't die from fall damage and you are under the map, huzzah! btw the only rooms that worked were old & bounce. bounce was really ugly and big and boring. old was.. old :dave: I noclipped to sniper and it was pretty ugly, copied and pasted blocks. Sorry Bosnian, this just isn't a very good map :< p.s do you need 4 random songs? I know it's your map and you want to express your music taste or whatever, but as well as having nothing to do with the map, they all sound the same ;-; + they make it 15mb larger :cry: one more thing PLACE SOME GOD DAMN LIGHTS ;-; or at least a sun ffs
  19. It's basically like nodes but not nodes :dave: Maps look phenomenal btw
  20. Guys it's called foliage :dave: Super excited for this, detail looks insane, how long has this taken o.o
  21. my gyazo :wub: which I now realise cuts of most of that post, lmao. Yes for Tronnor Voice! >doesn't say anything about your mapping or scripting skills.
  22. http://tf3dm.com/3d-model/blonde-elexis-nud3-59647.html kinda nsfw can I have that then :< or can I have this lame model http://tf3dm.com/3d-model/brown-bear-17385.html .-.